branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

3 Years Ago
Finalizing prefab / scene backup
3 Years Ago
removed screen from attack heli main console
3 Years Ago
Temporarily let the gunner also be a pilot, just for easier testing
3 Years Ago
Fixed not being able to mount gunner seat due to 'clipping'
3 Years Ago
Fixed several bugs with separate client/server
3 Years Ago
Server compile fixes
3 Years Ago
Mounting fix
3 Years Ago
Attack heli video feed post-processing
3 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
3 Years Ago
Further spawn-over-distance polish
3 Years Ago
Optimized & polished the ground blast effect.
3 Years Ago
Box filtering for less light bleed.
3 Years Ago
Cockpit_Em texture tweak for the gun turret.
3 Years Ago
Reworked cockpit damage FX to not need collision planes.
3 Years Ago
Basic working camera and monitor
3 Years Ago
Improvements to attack heli ground control
3 Years Ago
New ground driving system for helis without wheels. Works better for skis than the invisible wheels I had before
3 Years Ago
Grounded check for helis with no wheelcolliders, ground control changes
3 Years Ago
Front wheel steering
3 Years Ago
Restored attack heli ground control, but at a reduced amount
3 Years Ago
Fixed scrap heli being on fire all the time
3 Years Ago
Motion inheritance progress Mat vertex displacement fix
3 Years Ago
In flight emission-over-time damage stuff WIP
3 Years Ago
Damage states
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Final turbine fx
3 Years Ago
Iteration on engine & lighting.
3 Years Ago
Scene backup. FX meshes & related files.
3 Years Ago
Scene backup
3 Years Ago
More turbine & damage stuff. Related materials.
3 Years Ago
Scene backup. Mat tweaks for turbine FX.
3 Years Ago
Cleaner cockpit scheme
3 Years Ago
Progress backup
3 Years Ago
Scene backup. Various material & texture params and tweaks.
3 Years Ago
Emissive texture. Scene backup.
3 Years Ago
Remove debug print
3 Years Ago
Disabled ground driving for the attach heli (has skis, no wheels)
3 Years Ago
Let pitch/roll/yaw movements animate at full scale on the attack heli
3 Years Ago
Turbofan now animates
3 Years Ago
Set up gauge shake for the attack heli and improved gauge shake for the other helis
3 Years Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
3 Years Ago
MenuUI
3 Years Ago
Minor edits
3 Years Ago
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
3 Years Ago
All gauges now working (heading, altitude, fuel).
3 Years Ago
PlayerHelicopter class refactoring
3 Years Ago
Mounting and IK work. Manifest.
3 Years Ago
Rear joystick and foot IK. Debris effect.
3 Years Ago
Ground FX flag triggers
3 Years Ago
Sorting out ground FX. ParticleSystemContainer now remembers the last state it set and can early-exit (this might break something).