branchrust_reboot/main/Attack Helicoptercancel

412 Commits over 1,004 Days - 0.02cph!

4 Years Ago
Attack heli video feed post-processing
4 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
4 Years Ago
Further spawn-over-distance polish
4 Years Ago
Optimized & polished the ground blast effect.
4 Years Ago
Box filtering for less light bleed.
4 Years Ago
Cockpit_Em texture tweak for the gun turret.
4 Years Ago
Reworked cockpit damage FX to not need collision planes.
4 Years Ago
Basic working camera and monitor
4 Years Ago
Improvements to attack heli ground control
4 Years Ago
New ground driving system for helis without wheels. Works better for skis than the invisible wheels I had before
4 Years Ago
Grounded check for helis with no wheelcolliders, ground control changes
4 Years Ago
Front wheel steering
4 Years Ago
Restored attack heli ground control, but at a reduced amount
4 Years Ago
Fixed scrap heli being on fire all the time
4 Years Ago
Motion inheritance progress Mat vertex displacement fix
4 Years Ago
In flight emission-over-time damage stuff WIP
4 Years Ago
Damage states
4 Years Ago
Merge Main -> Attack Helicopter
4 Years Ago
Final turbine fx
4 Years Ago
Iteration on engine & lighting.
4 Years Ago
Scene backup. FX meshes & related files.
4 Years Ago
Scene backup
4 Years Ago
More turbine & damage stuff. Related materials.
4 Years Ago
Scene backup. Mat tweaks for turbine FX.
4 Years Ago
Cleaner cockpit scheme
4 Years Ago
Progress backup
4 Years Ago
Scene backup. Various material & texture params and tweaks.
4 Years Ago
Emissive texture. Scene backup.
4 Years Ago
Remove debug print
4 Years Ago
Disabled ground driving for the attach heli (has skis, no wheels)
4 Years Ago
Let pitch/roll/yaw movements animate at full scale on the attack heli
4 Years Ago
Turbofan now animates
4 Years Ago
Set up gauge shake for the attack heli and improved gauge shake for the other helis
4 Years Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
4 Years Ago
MenuUI
4 Years Ago
Minor edits
4 Years Ago
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
4 Years Ago
All gauges now working (heading, altitude, fuel).
4 Years Ago
PlayerHelicopter class refactoring
4 Years Ago
Mounting and IK work. Manifest.
4 Years Ago
Rear joystick and foot IK. Debris effect.
4 Years Ago
Ground FX flag triggers
4 Years Ago
Sorting out ground FX. ParticleSystemContainer now remembers the last state it set and can early-exit (this might break something).
4 Years Ago
Attack heli performance tweaks
4 Years Ago
Fixed syncposition
4 Years Ago
Attack heli now flying
4 Years Ago
Merge Main -> Attack Helicopter
4 Years Ago
Further WIP attack heli setup
4 Years Ago
Basic attack heli vehicle setup
4 Years Ago
Attack heli item (for repairs) and icon. Attack heli prefab WIP.