branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

2 Years Ago
Dynamic light improvements for backblast
2 Years Ago
Spawn distribution system setup for a multi rocket pod. Scene backup & minor file tweaks.
2 Years Ago
Rocket & impact WIP
2 Years Ago
Adjust attack heli damage levels
2 Years Ago
Revert the new early-exit system in ParticleSystemContainer. Didn't work if the Play/Stop was called too early, resulting in it needing to be called again (but early exit prevented it).
2 Years Ago
Hooked up attack heli damage FX
2 Years Ago
Adjusted attack heli thrust physics. Feel more like attack heli, less like attack brick
2 Years Ago
Create the attack heli UI on the client at runtime, instead of removing it from the server side at runtime. Allows for the UI components that have RequireComponent dependencies to each other, which were preventing removal on the server
2 Years Ago
Show attack heli gibs as fully damaged
2 Years Ago
Set up damage textures for the attack heli
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
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2 Years Ago
Neutral setup for guncam UI
2 Years Ago
Super minor bounce & screen brightness tweak.
2 Years Ago
Remaining widgets for AH gunner's screen
2 Years Ago
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2 Years Ago
Backup
2 Years Ago
Guncam progress & related files.
2 Years Ago
UI progress
2 Years Ago
Scene/UI progress & related files
2 Years Ago
Missing file
2 Years Ago
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2 Years Ago
Roboto mono TMP asset
2 Years Ago
Manifest update for renamed prefabs
2 Years Ago
Various heli turret WIP
2 Years Ago
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2 Years Ago
Post tweaks for text contrast
2 Years Ago
Text style
2 Years Ago
Adjusted cockpit interior lights to match the final gun camera look
2 Years Ago
Checked every prefab in the project and every single one has LifeState set to LifeState.Alive, so set it to ReadOnly in the Inspector. One less thing to worry about getting right.
2 Years Ago
Vehicle turret loot panel
2 Years Ago
Fix for certain TOD
2 Years Ago
AH post grading WIP Underlying material tweaks
2 Years Ago
Fix flag toggles fighting with game object LOD scripts
2 Years Ago
Another gun cam fix
2 Years Ago
Fixed gun cam screen not turning off anymore
2 Years Ago
Removed unused bits and pieces
2 Years Ago
Added (very basic) UI to attack heli
2 Years Ago
Turn damage FX off by default for now
2 Years Ago
Fixed a bug in EmissionToggle which stopped it fully handling its materialIndex
2 Years Ago
- Fixed 'Powered' list set on attack heli not showing/hiding correctly. - BaseEntity.Flags now supports a new type of flag check: HasAny. HasFlag checks whether the set of flags passed in exactly matches the set of flags on the entity, whereas HasAny checks whether ANY of the flags passed in match one that's set. - EntityFlag_Toggle now supports "any" or "all" flag modes (see above). Previously only "all" was supported. - New custom inspector GUI for EntityFlag_Toggle that only shows the any/all option if multiple flags are currently set.
2 Years Ago
Curved screen mesh for the camera render target
2 Years Ago
Set up powered/on lights. Emission toggle isn't working on headlights, will investigate.
2 Years Ago
Hooked up attack heli headlights
2 Years Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
2 Years Ago
Scene backup again
2 Years Ago
Revert 78878, we decided we actually do want the heli screen mesh.
2 Years Ago
Really dumb placeholder gun holder
2 Years Ago
Scene backup
2 Years Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.