branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

1 Year Ago
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
1 Year Ago
Remove some FormerlySerializedAs that are no longer needed
1 Year Ago
ParticleSystemContainer now optionally supports enabling/disabling lights as well. Gets the Attack Heli damage FX lights working as intended.
1 Year Ago
Set up camera rendering in fulllscreen UI. Set up aspect ratio etc for fullscreen UI. Added missing camera components for rendering water etc. Replaced gunner monitor rendertexture with static effect (so we don't have to run two cameras at once).
1 Year Ago
New attack heli blur rotor system, no longer hides the main rotor post
1 Year Ago
Monitor UI bugfix, get it showing up again
1 Year Ago
Temp edit
1 Year Ago
Heli UI WIP
1 Year Ago
Show/hide the monitor appropriately
1 Year Ago
Switch all helicopters to use a client tick that only runs while the heli is active, rather than using Update. Also some initial work on gunner screen UI interaction.
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Gun interaction option
1 Year Ago
Don't show attack heli loot interactions when mounted
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Polish and timing tweaks. Prefabbed fire effect and rocket thrust.
1 Year Ago
Reverse fresnel masking to stop the first person seeing the side filler particles.
1 Year Ago
finalized composite smoke
1 Year Ago
Composite smoke emitters so as to not require as many particles for rocket trails WIP
1 Year Ago
Clamp gun turret movement properly
1 Year Ago
Shifted from using subemitters on the rocket projectiles
1 Year Ago
Auto-hover more closely to the desired height
1 Year Ago
Rocket trails WIP Animation helper tweaks
1 Year Ago
Remove gun cam on server side
1 Year Ago
Rocket WIP
1 Year Ago
Set up helper animations for rocket FX
1 Year Ago
Fix some server/client issues
1 Year Ago
Sync turret rotation to client, via save/load for initial sync the via RPC on when angle changes
1 Year Ago
Turret aim input stuff
1 Year Ago
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1 Year Ago
Attack heli gun turret can now be fired by the gunner. Automatically reloads.
1 Year Ago
Remove debugging
1 Year Ago
Gun item gets physically added to the heli turret
1 Year Ago
Fixed CH47 heli sharing a reserved flag with BaseVehicle code
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Attack heli has turret storage interaction (for ammo and gun)
1 Year Ago
Added editor-only helicopter auto-hover, for testing passenger functions without a driver being necessary. Toggle while seated with Ctrl-H.
1 Year Ago
added damage masks for the Attack Heli's damaged state updated materials
1 Year Ago
Fuel gauge and headlight improvements. Worked around a bug in Unity (see: https://forum.unity.com/threads/unityevent-cant-select-from-two-of-the-same-component.427454/#post-784098)
1 Year Ago
Instrument panel emissive turns on/off correctly
1 Year Ago
Let gunner also be driver again (just for testing)
1 Year Ago
Sort out entity flag toggles
1 Year Ago
Assign camera in the gun cam UI
1 Year Ago
Set up attack heli sounds
1 Year Ago
Hook up attack heli damaged fire sound
1 Year Ago
Fixed CH47 not having its dual ground effect points anymore
1 Year Ago
PFX scene backup Finally fixed that tracer-1 and sparks-1 mipmap glitch by simply not having it repeat on Y.
1 Year Ago
EngineUI
1 Year Ago
Removed unused sound components of BaseHelicopter
1 Year Ago
Fixed ground FX assignment on ch47.entity
1 Year Ago
Don't constantly call stop or play on helicopter ground FX