branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

1 Year Ago
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
1 Year Ago
Remove some FormerlySerializedAs that are no longer needed
1 Year Ago
ParticleSystemContainer now optionally supports enabling/disabling lights as well. Gets the Attack Heli damage FX lights working as intended.
1 Year Ago
Set up camera rendering in fulllscreen UI. Set up aspect ratio etc for fullscreen UI. Added missing camera components for rendering water etc. Replaced gunner monitor rendertexture with static effect (so we don't have to run two cameras at once).
1 Year Ago
New attack heli blur rotor system, no longer hides the main rotor post
1 Year Ago
Monitor UI bugfix, get it showing up again
1 Year Ago
Temp edit
1 Year Ago
Heli UI WIP
1 Year Ago
Show/hide the monitor appropriately
1 Year Ago
Switch all helicopters to use a client tick that only runs while the heli is active, rather than using Update. Also some initial work on gunner screen UI interaction.
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Gun interaction option
1 Year Ago
Don't show attack heli loot interactions when mounted
1 Year Ago
Merge Main -> Attack Helicopter
2 Years Ago
Polish and timing tweaks. Prefabbed fire effect and rocket thrust.
2 Years Ago
Reverse fresnel masking to stop the first person seeing the side filler particles.
2 Years Ago
finalized composite smoke
2 Years Ago
Composite smoke emitters so as to not require as many particles for rocket trails WIP
2 Years Ago
Clamp gun turret movement properly
2 Years Ago
Shifted from using subemitters on the rocket projectiles
2 Years Ago
Auto-hover more closely to the desired height
2 Years Ago
Rocket trails WIP Animation helper tweaks
2 Years Ago
Remove gun cam on server side
2 Years Ago
Rocket WIP
2 Years Ago
Set up helper animations for rocket FX
2 Years Ago
Fix some server/client issues
2 Years Ago
Sync turret rotation to client, via save/load for initial sync the via RPC on when angle changes
2 Years Ago
Turret aim input stuff
2 Years Ago
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2 Years Ago
Attack heli gun turret can now be fired by the gunner. Automatically reloads.
2 Years Ago
Remove debugging
2 Years Ago
Gun item gets physically added to the heli turret
2 Years Ago
Fixed CH47 heli sharing a reserved flag with BaseVehicle code
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Attack heli has turret storage interaction (for ammo and gun)
2 Years Ago
Added editor-only helicopter auto-hover, for testing passenger functions without a driver being necessary. Toggle while seated with Ctrl-H.
2 Years Ago
added damage masks for the Attack Heli's damaged state updated materials
2 Years Ago
Fuel gauge and headlight improvements. Worked around a bug in Unity (see: https://forum.unity.com/threads/unityevent-cant-select-from-two-of-the-same-component.427454/#post-784098)
2 Years Ago
Instrument panel emissive turns on/off correctly
2 Years Ago
Let gunner also be driver again (just for testing)
2 Years Ago
Sort out entity flag toggles
2 Years Ago
Assign camera in the gun cam UI
2 Years Ago
Set up attack heli sounds
2 Years Ago
Hook up attack heli damaged fire sound
2 Years Ago
Fixed CH47 not having its dual ground effect points anymore
2 Years Ago
PFX scene backup Finally fixed that tracer-1 and sparks-1 mipmap glitch by simply not having it repeat on Y.
2 Years Ago
EngineUI
2 Years Ago
Removed unused sound components of BaseHelicopter
2 Years Ago
Fixed ground FX assignment on ch47.entity
2 Years Ago
Don't constantly call stop or play on helicopter ground FX