branchrust_reboot/main/HDRP_Art_Backport/hapis_conversioncancel
509 Commits over 487 Days - 0.04cph!
this bad boy can fit so many cliffs in it *slaps roof*
Cleaned up old east inland splats
Road normal/tangent tweaks to mitigate an intersection issue. (temp fix)
Fix for revertion bullshit in northern terrain data
Most remaining east inland cliffing
More inland cliff replacements
East sculpts for new cliffs
North east cliffing and cleanup of old inland splats
Site C area progress backup
West+north road splatting
Final'ish northern height & bake
North side road fixes along new cliffs & bake
Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
Subtracted a couple of shader file changes because of bug.
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Cherrypicked shader mods from Bill
Extensive cleanup of now deprecated splat channels
Mountain splat experiments
Additional terrain tools
Scene/splat backup
Road improvements
More terrain healing around junkyard swap
Out with the old junkyard.
In with the new.
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Finished sculpting west coast megacliff area. Woop woop.
West coast terrain sculpting around new megacliffs