branchrust_reboot/main/Hackweek-SkinViewercancel
70 Commits over 273 Days - 0.01cph!
Change SkinViewer to be a prefab instead of a scene, and load it as a prefab.
Change main menu UI to be in screen space camera instead of screen space overlay, and change the video to be on a rendertexture. Allows for a second camera over the top.
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
FX profile for skin viewer
Stripped down the skinviewer camera to the bare essentials
Basic ability added to click an item's icon in the in-game item store to open up a 3D model view of that item with its skin applied. Currently only works for deployables - weapons/clothing coming soon.
Object spins based on velocity of drag release
Camera positioning fix, rotation reset option
Fixed screen fill calculation
Fixed infinite camera update hook components being added!
Fixed camera centering on non-centered assets
Automatically position the camera so the object is centered and filling a specified % of the screen at its maximum dimension
Minimal init for skin viewer, fixed disconnection issue
Skin viewer finds the model's true centre and rotation pivots it around that point.
SkinViewer scene gets bootstrap setup and inputs. Basic model rotation.
Basic SkinViewer scene with lighting etc, based on ModelViewer scene. Added SkinViewer to the scene list for builds.