branchrust_reboot/main/Hackweek-SkinViewercancel

70 Commits over 273 Days - 0.01cph!

6 Months Ago
Minor fixes
6 Months Ago
Skin viewer scene edit
6 Months Ago
Skin viewer basic UI for loading info etc
6 Months Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
6 Months Ago
Try applying skin to clothing in preview
6 Months Ago
Fix skin viewer lighting layer issues
6 Months Ago
Merge main -> HackWeek-SkinViewer
9 Months Ago
Got the double-layer model interaction when using the skin viewer in the item store working correctly
9 Months Ago
Merge Main -> SkinViewer
9 Months Ago
Removed skin viewer UI canvas and interaction stuff. No longer relevant now that it's sent to a rendertexture on separate overlay UI that's always on top
9 Months Ago
Fixing problems with closing the viewer in the item store + other stuff
9 Months Ago
Fixed the fallback positioning code
9 Months Ago
Camera layer fix
9 Months Ago
Cleaned up PropRenderer merge
9 Months Ago
Merge Main -> Hackweek-SkinViewer
12 Months Ago
Some work-in-progress skin viewer stuff I had from hack week. Converting it to use a rendertexture instead of a separate camera.
1 Year Ago
Fixed border appearing behind the model
1 Year Ago
Skin viewer now on a rendertexture
1 Year Ago
MenuUI.ItemStore revert
1 Year Ago
Reverting menu stuff
1 Year Ago
Reverted MenuUI back to screen space overlay style (same as on Main). Too many issues with how I implemented this last hack week, going to redo it a better way.
1 Year Ago
Bigger preview window
1 Year Ago
Finally fixed skin viewer key controls not working in the main menu popup version. The commit - by necessity - also enables Movement keybinds in the NeedsKeyboard script in MenuUI.
1 Year Ago
Switched viewer to use direct horizontal and vertical rotation. Using the item's axes sometimes worked poorly since some items are at a permanent angle (e.g. pickaxe). Key and mouse drag rotation now shares a method.
1 Year Ago
Updated OnSkinChanged to match use in BuildingBlock.Grades
1 Year Ago
Simplified skin refresh methods
1 Year Ago
Reapplied branch changes to BaseEntity.Skin
1 Year Ago
Merge Main -> Hackweek-SkinViewer. Stomping my changes to BaseEntity.Skin for now, will redo.
1 Year Ago
Some initial work re opening the skin viewer from the in-game crafting screen. This needs the planned change from second camera to rendertexture to start fully working.
1 Year Ago
Remove SkinViewer scene from build list (we'll just use the prefab)
1 Year Ago
Partial fix for clothing loading issues
1 Year Ago
Get skinviewer skin loading working in listen server mode
1 Year Ago
Fix for LR300 workshop item name bug
1 Year Ago
Add support for skinviewer loading weapons and clothing
1 Year Ago
Close only if the user clicked outside the camera area
1 Year Ago
Modal interaction blocker
1 Year Ago
Remove UI canvas raycaster
1 Year Ago
Mouse drag direction fix
1 Year Ago
Camera size edit
1 Year Ago
Visual border on the popup window. Set the window size programmatically.
1 Year Ago
Image order experiment
1 Year Ago
Minor edits
1 Year Ago
Delay camera showing until the skin has loaded
1 Year Ago
Match perfectly the size of the skin preview image (hardcoded for now)
1 Year Ago
Clean up unnecessary components
1 Year Ago
Apply changes to prefab
1 Year Ago
Fixed camera movement looking like winning Solitare in the 90s
1 Year Ago
Camera experiment
1 Year Ago
Use PropRenderer scene lighting and positioning
1 Year Ago
WIP on some lighting issues