branchrust_reboot/main/HomingMissileLaunchercancel
141 Commits over 92 Days - 0.06cph!
Merge Main -> Homing Missile Launcher
cctv_manpad added (missing file)
cctv_manpad profile added
First draft of the launcher digital display, prefabbed like the AH cam.
Fixed mesh compression issues.
NVG overlay mask properly round instead of having four pinched corners.
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
3p launcher - updated positional offset & tweaked holstered position
Manpad rocket uses the new model and airburst explosion.
Further tweaks.
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
Drag adjustments for the updated lifetime.
Unparent on destroy timing fixes.
Regular rocket smoke lifetime tweaks.
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes.
Sliightly darkened the smoke on them.
Manpad rocket trail tweak.
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
Commit some changed guids due to file duplications?
Compile fixes
Commit some meta file deletes
homing missile launcher sounds
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
Fixed the unparent fuckery on the launcher attack.
Timing improvements on the rocket engine ignition.
Convert SeekerTarget into a static dictionary instead of a component that gets added
Update the holster offset of the hml
Fixed incorrect reload time on homing missile launcher
Rocket & attack prefab fixes.
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Resolution/compression tweaks.
Added an attack prefab for the homing launcher, instead of it using the RL one.
Pos fix & FX prefab update for the positioner.
Added root position entity for FX spawning.
exported hml updated anims and rig
exported updated homing missle launcher viewmodel animations
updates to launcher vm prefab
cleaned up launcher holdtype entity