branchrust_reboot/main/Livestock_animals/critter_animalscancel

111 Commits over 31 Days - 0.15cph!

19 Days Ago
add frog and squirrel death anims, no corpses
19 Days Ago
merge from Frog_Branch
19 Days Ago
add death state to critters, for animated death without corpses/ragdolls
19 Days Ago
better startle, critters dont startle other critters
19 Days Ago
merge from Livestock_animals -> critter_animals
19 Days Ago
critters startle and run away when players come too close
20 Days Ago
Updated frog material
20 Days Ago
squirrel prefab and animator updates with split idles
20 Days Ago
remove sleeping from critters, most are active during the night anyways and saves some extra time
20 Days Ago
disable all of rabbit interest, taking up queue budget
20 Days Ago
population changes
20 Days Ago
turtle spawning fix
20 Days Ago
integrate new frog anims, with randomness factor for different jump types
20 Days Ago
merge from Frog_Branch -> critter_animals
20 Days Ago
Squirrel anim updates
20 Days Ago
Squirrel animation content updates
21 Days Ago
Compile fix
21 Days Ago
update livestock scene to remove duplicate critters
21 Days Ago
population changes
21 Days Ago
squirrels try not to go into riverside/oceanside
21 Days Ago
disable frog debug cube
21 Days Ago
import new frog anims and integrate, breaks materials on model
21 Days Ago
merge from Frog_Branch -> critter_animals
21 Days Ago
compiler fixes
21 Days Ago
remove debug cubes
21 Days Ago
21 Days Ago
fix hitbox collisions
21 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
21 Days Ago
integrate new squirrel anims
21 Days Ago
merge from Squirrel_test to critter_animals
21 Days Ago
merge from Livestock_animals -> critter_animals
24 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
25 Days Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
26 Days Ago
first pass at seaturtles, with ocean locomotion turtles use movement similar to sharks, with their own budgeted queue for movement processing fixed population convars for other critters removed unnecessary timers from save/load of critters
26 Days Ago
merge from Seaturtle -> critter_animals
26 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
27 Days Ago
enabled swimming for frogs, with first pass animator setup fixed frog interest, now more consistently finds water spots to start croaking
27 Days Ago
separate critter FSM to different budgeted work queue, with lower frametime
27 Days Ago
merge from Livestock_animals
33 Days Ago
clean up animators after removals
33 Days Ago
add different sleep cycles for critters - rabbits are crepuscular, squirrels diurnal, and bullfrogs don't sleep (bc apparently thats (kinda) a thing)
33 Days Ago
remove squirrel and rabbit interest mechanics 😔
34 Days Ago
first pass at rabbit interest, added profiler sample marks, disabled debug cubes
34 Days Ago
first pass on squirrel interest mechanic
35 Days Ago
better FSM way to handle critter overrideable Interested states
35 Days Ago
frog fixes
38 Days Ago
refactor critter interest overrideable methods rework how frogs try to find shallow water to croak in
38 Days Ago
rebuild manifest after merge issues
38 Days Ago
merge from Livestock_animals
39 Days Ago
fix override in last change