branchrust_reboot/main/MLRScancel

173 Commits over 61 Days - 0.12cph!

5 Years Ago
Updated MLRS rockets, taking bits from the attack heli rockets
5 Years Ago
Remove colliders from heli rockets
5 Years Ago
Fix nextRocketIndex
5 Years Ago
Fire all twelve rockets instead of one, in a cool staggered way
5 Years Ago
Fix MLRS trajectory calculation, now correctly matches a real projectile
5 Years Ago
MLRS fires rockets
5 Years Ago
Added MLRS rocket
5 Years Ago
- Removed colliders on all the rocket types, they're unlikely to ever be used and removing them may improve performance slightly. - Removed DontBecomeSolidWithPlayerInside on all the rocket types, it's no longer used.
5 Years Ago
BaseCrane missing base.InitShared added
5 Years Ago
Target hit point calculation using chunky raycasts
5 Years Ago
MLRS basic range calculation. Assumes a flat world though
5 Years Ago
Coding standards, add private keywords
5 Years Ago
Client-side smoothing for the rotator position and other tweaks
5 Years Ago
Removed a method from BaseMagnet that wasn't really doing anything
5 Years Ago
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++
5 Years Ago
Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
5 Years Ago
Merge Main -> MLRS
5 Years Ago
Some collider work
5 Years Ago
MLRS is mountable
5 Years Ago
Merge Main -> MLRS
5 Years Ago
Fixed MLRS model orientation issues
5 Years Ago
Adjusted placeholder MLRS pivot points and mat
5 Years Ago
Basic placeholder model for M270 Multiple Launch Rocket System