branchrust_reboot/main/MLRScancel
183 Commits over 61 Days - 0.13cph!
Mask out the rest of the map
Showing a basic world-space map with a marker for the rocket hit point
Initial work on dashboard map view
Updated MLRS rockets, taking bits from the attack heli rockets
Remove colliders from heli rockets
Fire all twelve rockets instead of one, in a cool staggered way
Fix MLRS trajectory calculation, now correctly matches a real projectile
- Removed colliders on all the rocket types, they're unlikely to ever be used and removing them may improve performance slightly.
- Removed DontBecomeSolidWithPlayerInside on all the rocket types, it's no longer used.
BaseCrane missing base.InitShared added
Target hit point calculation using chunky raycasts
MLRS basic range calculation. Assumes a flat world though
Coding standards, add private keywords
Client-side smoothing for the rotator position and other tweaks
Removed a method from BaseMagnet that wasn't really doing anything
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++
Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
Fixed MLRS model orientation issues
Adjusted placeholder MLRS pivot points and mat
Basic placeholder model for M270 Multiple Launch Rocket System
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