branchrust_reboot/main/MLRScancel

183 Commits over 61 Days - 0.13cph!

4 Years Ago
4 Years Ago
Map work
4 Years Ago
Mask out the rest of the map
4 Years Ago
Showing a basic world-space map with a marker for the rocket hit point
4 Years Ago
Initial work on dashboard map view
4 Years Ago
MLRS rocket work
4 Years Ago
Another fix
4 Years Ago
Rocket fix
4 Years Ago
Updated MLRS rockets, taking bits from the attack heli rockets
4 Years Ago
Remove colliders from heli rockets
4 Years Ago
Fix nextRocketIndex
4 Years Ago
Fire all twelve rockets instead of one, in a cool staggered way
4 Years Ago
Fix MLRS trajectory calculation, now correctly matches a real projectile
4 Years Ago
MLRS fires rockets
4 Years Ago
Added MLRS rocket
4 Years Ago
- Removed colliders on all the rocket types, they're unlikely to ever be used and removing them may improve performance slightly. - Removed DontBecomeSolidWithPlayerInside on all the rocket types, it's no longer used.
4 Years Ago
BaseCrane missing base.InitShared added
4 Years Ago
Target hit point calculation using chunky raycasts
4 Years Ago
MLRS basic range calculation. Assumes a flat world though
4 Years Ago
Coding standards, add private keywords
4 Years Ago
Client-side smoothing for the rotator position and other tweaks
4 Years Ago
Removed a method from BaseMagnet that wasn't really doing anything
4 Years Ago
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++
4 Years Ago
Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Some collider work
4 Years Ago
MLRS is mountable
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Fixed MLRS model orientation issues
4 Years Ago
Adjusted placeholder MLRS pivot points and mat
4 Years Ago
Basic placeholder model for M270 Multiple Launch Rocket System
4 Years Ago
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4 Years Ago
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