branchrust_reboot/main/Monuments_puzzlescancel
136 Commits over 92 Days - 0.06cph!
bugfixes and fusebox functionality
more io work
pressbutton functionality
puzzletest scene
open box variation for electrical_box_d with lever handle
added fuse
updated fusebox
updated simpleswitch
missing files
fixed pivots on electrical_box_d_open / oriented it toward Z
electrical_box_d_open prefab update
kinetic wheel
blast door
fixed simple switch art
bugfixes for door
removed debug.logs
updated puzzletest scene
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
electric generator ability for wheelswitch
updated puzzletest scene
added OR switch
added temp cardreader
progress backup puzzle logic implementation
progress backup puzzle logic powerplant
progress backup puzzle logic airfield
progress backup puzzle logic trainyard
progress backup puzzle logic WTP
progress backup puzzle logic MT
progress backup puzzle logic LS
Work on security door logic wrt NPCs.
Added NavMesh Link logic to Door and the trigger box used by NPCs.
added AND circuit
added splitter
code cleanup
splitter fixes
missing files
timer bugfix
pressbutton now saves press length
compile fixes for #if SERVER
More work on Doors and NavMeshLink.
Tweaks to scientist spawners at Lab.
Powerplant, WTP, Trainyard logic pass
Improved respawn handling of Scientist Spawner.
Tweaked respawn rates for lab scientist spawners.
Powerplant, WTP, Airfield progress backup
MT full puzzle logic pass
Gracefully deal with IOR.
Security doors prefabs are 'isSecurityDoor' enabled
Adding scientists spawners specific to the lab
LS progress backup - Logic for jumping puzzle
Minor tweaks to Scientist Spawner.
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
Added more outputs to Switches prefabs
Reduced width of NavMeshLink across security doors for better traversal.