branchrust_reboot/main/Monuments_puzzlescancel
136 Commits over 92 Days - 0.06cph!
Tweaks to scientist spawners at Lab.
More work on Doors and NavMeshLink.
compile fixes for #if SERVER
timer bugfix
pressbutton now saves press length
code cleanup
splitter fixes
missing files
added AND circuit
added splitter
Added NavMesh Link logic to Door and the trigger box used by NPCs.
Work on security door logic wrt NPCs.
progress backup puzzle logic LS
progress backup puzzle logic MT
progress backup puzzle logic WTP
progress backup puzzle logic trainyard
progress backup puzzle logic airfield
progress backup puzzle logic powerplant
progress backup puzzle logic implementation
updated puzzletest scene
added OR switch
added temp cardreader
electric generator ability for wheelswitch
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
bugfixes for door
removed debug.logs
updated puzzletest scene
kinetic wheel
blast door
fixed simple switch art
electrical_box_d_open prefab update
fixed pivots on electrical_box_d_open / oriented it toward Z
added fuse
updated fusebox
updated simpleswitch
missing files
open box variation for electrical_box_d with lever handle
pressbutton functionality
puzzletest scene
bugfixes and fusebox functionality
more io work
Added waypoints to patrol routes at military tunnel.
Added stationary spawn points at military tunnels (no scene edits).
Updated patrol points at military tunnels.
Updated military tunnel cover points.
Separated the button on the big_button prefab/models
monument puzzle IO entity work
scene2prefab (prefabs only)
Cloning vat bay final models/prefabs