branchrust_reboot/main/PlayerMaintainedMonuments/water_treatment_plant_maintainablescancel

75 Commits over 61 Days - 0.05cph!

2 Months Ago
buff waterpipe water outflow rate 24->48
2 Months Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
2 Months Ago
apply changes to scene, S2P Water Treatment Plant
2 Months Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
2 Months Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
2 Months Ago
updated scene with lighting changes, removed junk clipping into water tank blades
2 Months Ago
hook up water treatment plant lighting to powergrid generator
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
2 Months Ago
Finalized WTP conditional lighting & fx.
2 Months Ago
WTP Conditional lighting WIP.
2 Months Ago
2 Months Ago
Powered variant of the generator & related files
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Tank spinner has a wake and splash effect when active and moving.
2 Months Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
2 Months Ago
add override water blend slider and toggle
2 Months Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
2 Months Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
2 Months Ago
revert terrain anchors, was causing no pipes to be spawned
2 Months Ago
add more terrain anchors to accomodate new model terrain
2 Months Ago
Tank water blend asset + reference materials.
2 Months Ago
move waterpipe in WTP scene + S2P WTP
2 Months Ago
integrate waterbody shader with water tank spinup time add testing convar for forcing tank pressure "watertreatmentwatertank.force_pressure <pressure>" remove unused prefab reduce size of colliders on water spouts
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
add visible water to tank, material of water can be blended
2 Months Ago
water pipes fixes - collider much smaller, only on faucet part - buffed water push rate for IO 6 -> 18 - increased tank capacity 5000 -> 15000 - removed duplicate sound script - consistent LOD ranges for all fx/sounds
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Added tap sounds and reassigned pipe creak sounds
2 Months Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Water Pipes audio changes and added stings
2 Months Ago
re-order component placement to fix road terrain creating issues with pipes
2 Months Ago
stronger terrain adjusting on water pipes
2 Months Ago
fix water pipes sounds not playing
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments