branchrust_reboot/main/Snakescancel

77 Commits over 215 Days - 0.01cph!

14 Days Ago
Don't start attacks or hazzards when dead
14 Days Ago
Zero the Y when calculating look forward
14 Days Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
14 Days Ago
Setup hiss anim state, trigger it.
14 Days Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
14 Days Ago
exported snake hiss anim
14 Days Ago
Attack (placeholder) sound and events.
14 Days Ago
Better LOD settings
14 Days Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
14 Days Ago
Audio. Alert tick interval.
15 Days Ago
Actually assign the hit anim...
15 Days Ago
Setup snake hit state and triggers. Added client hurt rpc.
15 Days Ago
Setup extra anim state between alert and idle. Animitor tweaks.
15 Days Ago
exported more snake anims
16 Days Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
16 Days Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
16 Days Ago
Increase health, remove more debug.
16 Days Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
16 Days Ago
Pivot, increase turn speed.
16 Days Ago
Reset alert state when no players nearby, snake returns to idle visually.
16 Days Ago
Snappier attack response
16 Days Ago
Attack visual triggering
16 Days Ago
exported snake rig with all lods now skinned
16 Days Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
16 Days Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
17 Days Ago
Merge from mfm1, big merge, including Unity version update.
17 Days Ago
snake anim controller set up and linked to its entity
18 Days Ago
snake animations and rig exported
43 Days Ago
Fix onkilled/ondied after merge
43 Days Ago
Merge from main
2 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
2 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
2 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
2 Months Ago
Manifest
2 Months Ago
Codegen
2 Months Ago
Merge from main, resolve conflicts.
4 Months Ago
Tweak timers and distances
4 Months Ago
Re-appear delay, convars.
4 Months Ago
Merge from main
4 Months Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
4 Months Ago
Merge from main
4 Months Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
4 Months Ago
Trigger fixes. Remove log spam.
4 Months Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
4 Months Ago
Codegen
4 Months Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
4 Months Ago
Merge from main
4 Months Ago
Play particle effect when repositioning. Hook up placeholder effect.
4 Months Ago
wip repositioning and convar
4 Months Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.