userAdam Wcancel
branchrust_reboot/main/Snakescancel

43 Commits over 61 Days - 0.03cph!

3 Days Ago
Setup population convar and fix error. Increase snake trigger radius.
3 Days Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
3 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
3 Days Ago
Manifest
3 Days Ago
Codegen
3 Days Ago
Merge from main, resolve conflicts.
55 Days Ago
Tweak timers and distances
55 Days Ago
Re-appear delay, convars.
59 Days Ago
Merge from main
59 Days Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
60 Days Ago
Merge from main
2 Months Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
2 Months Ago
Trigger fixes. Remove log spam.
2 Months Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
2 Months Ago
Codegen
2 Months Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
2 Months Ago
Merge from main
2 Months Ago
Play particle effect when repositioning. Hook up placeholder effect.
2 Months Ago
wip repositioning and convar
2 Months Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
2 Months Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
2 Months Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
2 Months Ago
Merge from main
2 Months Ago
Remove QTE specific gameplay code. Rename functions.
2 Months Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
2 Months Ago
Delete QTE folders and restructure.
2 Months Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
2 Months Ago
Show incorrect presses in red
2 Months Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
2 Months Ago
Repair UI and gesturecollection prefabs after merge
2 Months Ago
Merge from main
2 Months Ago
Merge from QTE
2 Months Ago
Merge from blowpipe
2 Months Ago
Merge from main
2 Months Ago
Gesture test
2 Months Ago
BCE setup
2 Months Ago
Complete/fail setup
2 Months Ago
Start/stop basics
2 Months Ago
QteEntity, QteSnake and TriggerQTE basics.
2 Months Ago
Added snake model to entity
2 Months Ago
Initial files/prefab/folders
2 Months Ago
Merge from main
3 Months Ago
Merge from main