branchrust_reboot/main/ai_wolf_iterationcancel
490 Commits over 153 Days - 0.13cph!
Remove debug draw and replace constants with convar
First pass on wolf combat behaviour
Placeholder logic to have wolves react to another wolf being hit nearby
Add convar to toggle fsm logging
Have wolves only fall over on headshots
exported wolf run hit left and right animations
Prototyope smooth path following for the wolf, hook hit anim
exported wolf run hit 3 rm animation
exported wolf run hit 2 anim
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
exported wolf run hit animation test
Fix wolf not taking damage
Simplify hfsm by implementing it with a stack instead of recursion
Remove unecessary includes
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
Add some structure to wolf behaviour code
Add proxy circle behaviour to wolf to test anims
exported wolf run turnleft 150 to run test anim
Integrate all new wolf gaits with correct speeds
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
exported wolf prowl anim at origin
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
exported all updated wolf animations in a new folder
edited wolf run 180 turnleft anim so it runs with a wider arc
Improve wolf transition to 180 turn, do not turn if the target is still in front
Fix root motion not properly handling rotation
exported a test wolf run 180 turn left animation
Hook wolf new leap anim, make root motion extractor a context menu tool
Fix wolf class not being set to partial
latest wolf run attack animation exported
Add proxy wolf2 to manifest
Early wolf root motion tests
exported wolf attack test anim
Prototype custom networked root motion