branchrust_reboot/main/ai_wolf_iterationcancel

406 Commits over 153 Days - 0.11cph!

1 Year Ago
Add wolf bark before coordinated attack, add proper death state
1 Year Ago
Add wolf howl
1 Year Ago
Make fsms easier to edit by exposing them on the prefab
1 Year Ago
Reparent root motion SOs to baseScriptableObject to avoid duplicating them in bundles, remove unused animatorStateName
1 Year Ago
Allow fsm transitions to pass parameters to the destination state, use it to select different animations to play on wolf when hurt
1 Year Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
1 Year Ago
Allow lightweights entity components to handle RPCs
1 Year Ago
Create lightweight components that don't have the overhead of unity components
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
1 Year Ago
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
1 Year Ago
Allow new wolf to deal damage and drop a corpse
1 Year Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
1 Year Ago
Undo changes to old wolf animator
1 Year Ago
Fix missing convar
1 Year Ago
Remove debug draw and replace constants with convar
1 Year Ago
First pass on wolf combat behaviour
1 Year Ago
Placeholder logic to have wolves react to another wolf being hit nearby
1 Year Ago
Add convar to toggle fsm logging
1 Year Ago
Have wolves only fall over on headshots
1 Year Ago
exported wolf run hit left and right animations
1 Year Ago
Prototyope smooth path following for the wolf, hook hit anim
1 Year Ago
exported wolf run hit 3 rm animation
1 Year Ago
exported wolf run hit 2 anim
1 Year Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
1 Year Ago
exported wolf run hit animation test
1 Year Ago
Fix wolf not taking damage
1 Year Ago
Simplify hfsm by implementing it with a stack instead of recursion
1 Year Ago
Remove unecessary includes
1 Year Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
1 Year Ago
Allow nests FSMs
1 Year Ago
Merge from main
1 Year Ago
Add some structure to wolf behaviour code
1 Year Ago
Add proxy circle behaviour to wolf to test anims
1 Year Ago
Merge from main
1 Year Ago
Remove hotreload plugin
1 Year Ago
exported wolf run turnleft 150 to run test anim
1 Year Ago
Integrate all new wolf gaits with correct speeds
1 Year Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
1 Year Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
1 Year Ago
exported wolf prowl anim at origin
1 Year Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
1 Year Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
1 Year Ago
exported all updated wolf animations in a new folder
1 Year Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
1 Year Ago
Improve wolf transition to 180 turn, do not turn if the target is still in front
1 Year Ago
Fix root motion not properly handling rotation
1 Year Ago
exported a test wolf run 180 turn left animation
1 Year Ago
Hook wolf new leap anim, make root motion extractor a context menu tool