branchrust_reboot/main/ai_wolf_iterationcancel

406 Commits over 153 Days - 0.11cph!

1 Year Ago
Fix wolf leap attack being too spammy
1 Year Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
1 Year Ago
Fix wolf not following players moving away with lit torches
1 Year Ago
Add torch to bow editor loadout
1 Year Ago
Have wolves look at their prey when circling
1 Year Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
1 Year Ago
Have wolves react to campfires
1 Year Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
1 Year Ago
Have wolves react to player torches
1 Year Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix client / server compile errors
1 Year Ago
Fix scoring and ranking of potential destinations not being respected
1 Year Ago
Undo vislog changes
1 Year Ago
Clean up vddraw
1 Year Ago
Hook visual logger to AI code and have it wrap ddraw
1 Year Ago
Add editor window similar to unreal's visual logger for easier AI debugging
1 Year Ago
Make wolves eyes glow in the night
1 Year Ago
Fix wolf circling being broken
1 Year Ago
Only update the wolf's path if the new destination is far from the current one
1 Year Ago
Clean up wolf path following logic
1 Year Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
1 Year Ago
Budget fsm tick
1 Year Ago
Fix wolf not spotting nearby preys in some cases
1 Year Ago
Disable leftover debug displays
1 Year Ago
First pass at wolf unreachable prey behaviour
1 Year Ago
Add other primitive items to bow editor loadout
1 Year Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
1 Year Ago
Merge from main
1 Year Ago
Temporary fix for projectile violation when hitting a wolf's butt
1 Year Ago
Fix wolf not circling, add flee behaviour
1 Year Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
1 Year Ago
Start work on wolf roam state
1 Year Ago
Fix wolf getting stuck in some situations
1 Year Ago
Prevent wolves being too synchronized by adding a random delay
1 Year Ago
Fix wolf sliding during some montages
1 Year Ago
Integrate spine animator and look animator
1 Year Ago
Fix wolves going very fast
1 Year Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
1 Year Ago
Convert fsm to component
1 Year Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
1 Year Ago
Add initshared and destroyshared to entityComponent
1 Year Ago
Use prefab attribute to avoid duplicating the anim list for every wolf
1 Year Ago
Allow wolves to reprioritize their target when fighting a group
1 Year Ago
Fix compile errors in server/client modes
1 Year Ago
Allow visualization of AI senses on the client via RPCs, fix wolves attacking dead players
1 Year Ago
Start setting up wolf senses
1 Year Ago
Merge from main
1 Year Ago
Stagger wolf when damaged a lot, instead of on every head shot