branchrust_reboot/main/ai_wolf_iterationcancel

490 Commits over 153 Days - 0.13cph!

10 Months Ago
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10 Months Ago
Fix sense refresh time not accounting for budgeting delaying refresh
10 Months Ago
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10 Months Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
10 Months Ago
Setup NPC hearing grid
10 Months Ago
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10 Months Ago
Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them
10 Months Ago
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11 Months Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling
11 Months Ago
Optimize wolves LoS checks (ignore other wolves, spread computations over multiple frames, pool sight events), also ignore players in safe zones
11 Months Ago
Tweak slope conforming
11 Months Ago
Fix inverted transition in wolf fsm
11 Months Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
11 Months Ago
Cover performance critical code with time warnings
11 Months Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
11 Months Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
11 Months Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Fix compile errors caused by serialized fiels in server only parts of the code
11 Months Ago
Fix editor only code causing compile issues
11 Months Ago
Fix editor only code being used outside of editor directives
11 Months Ago
Add more weapons to editor combat loadout
11 Months Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
11 Months Ago
Merge from main
11 Months Ago
Remove test script
11 Months Ago
Conservatively fix compile error caused by #if SERVER
11 Months Ago
Make target component API usage more consistent
11 Months Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
11 Months Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
11 Months Ago
Add distance check option enum to entity query
11 Months Ago
Add profile markers to FSM
11 Months Ago
Add missing profile markers
11 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
11 Months Ago
Merge from main
11 Months Ago
Have wolves use brains queries instead of entity queries
11 Months Ago
Fix missing using statement on server
11 Months Ago
Fix compiler complaining about unused serialized variables when they are server only
11 Months Ago
Fix pooledlist test not being setup and torn down properly
11 Months Ago
Clean up test scripts