branchrust_reboot/main/animalcancel

85 Commits over 31 Days - 0.11cph!

zon
11 Years Ago
NPC survey is now profiled. NPC survey now includes total count.
zon
11 Years Ago
NPC death logs now include the creature's age and what weapon killed it.
zon
11 Years Ago
Subtracted last commit because it had scene changes.
zon
11 Years Ago
Reapplied NPC age and murder weapon logging.
zon
11 Years Ago
Reduced animal attack range. Animals now slow down while turning.
zon
11 Years Ago
Foraging now has a separate duration property. Stag now flee half as far.
11 Years Ago
added boar idle/walk/run animations for various states ( tired / angry ) added boar and wolf flinching (stationary / moving) fixed some issues with the bear anim controller.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Fixed animal trap interest.
zon
11 Years Ago
Animals now accelerate 30% slower.
zon
11 Years Ago
Merged from main.
zon
11 Years Ago
Subtracted subtraction.
11 Years Ago
fixed bug with the stag running like it's on crack cocaine. added tired/angry states to the stag. added flinching for the stag and bear.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Imported DecisionFlex.
11 Years Ago
11 Years Ago
tired / angry state animations for the wolf idle/walk/run added flinch animations for the wolf.
zon
11 Years Ago
Started refactoring AI decisions.
zon
11 Years Ago
Fixed how AI decisions calculate target intensity.
11 Years Ago
redid all of the animals' mecanim state machine. They transition to/from each state much smoother now (no more snapping from sleep --> awake)
zon
11 Years Ago
Added decision states to AI prefab.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Set up AI decision curves.
zon
11 Years Ago
NPCAI now uses Decision.State.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Decision.State now works with AITarget.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
AISense.Think no longer called twice.
zon
11 Years Ago
Fixed NPC animation state.
zon
11 Years Ago
NPC now flinch when attacked.
zon
11 Years Ago
Animals now sleep in the woods instead of directly on their spawn point. Sleeping animals are no longer disturbed by resource nodes.
zon
11 Years Ago
Removed fake CanSleep check.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
AI now remember their current action's score.
zon
11 Years Ago
Started to unify flee and retreat.