branchrust_reboot/main/backpackscancel
135 Commits over 123 Days - 0.05cph!
Fix attachments not making sound when added to a weapon inside a backpack
Fix backpacks not hiding the tank part of hazmat suits
Fix wrapped items being deleted when opened inside backpack
Fix item right clicking into backpack after closing the backpack inventory
Backpacks will despawn based on the most valuable item inside them
Merge from main -> backpacks
Fix compile error when neither SERVER or CLIENT is defined
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
Re-run codegen after merge
Merge from main -> backpacks
Merge from main -> backpacks
Keep backpack panel open when selecting items inside the backpack
merge from main -> backpacks
#CLIENT and #SERVER compile fixes
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
Add skinned backpack mesh
Fix cell size of backpack inventory
Try commiting GameUI.Inventory again
Add GameUI.Inventory.Backpack to GameUI.Inventory
Add BackpackInventoryPanel
Set backpack panel to resizable
Set occupationOver of backpack to back
Cherrypick "prevent parenting"
Reassign entityPrefab of backpack wearable
Change default volume from `1` to `0`
Rename `itemVolume` to `volume` as unity is confused after changing default value
merge from main -> backpacks
Add BackpackContents container type to LocalPlayerItemContainer
Merge from main -> backpacks
Implement rest of item volume
Fixes
Codegen
More fixes and cherrypicks
Cherrypick the backpack assets and fix them up
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation