branchrust_reboot/main/building_blocks_2020cancel

164 Commits over 122 Days - 0.06cph!

6 Years Ago
Allow placement of steps and ramps on top of floors
6 Years Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
6 Years Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
6 Years Ago
Refresh neighbours when rotating a building block (for conditional models)
6 Years Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
6 Years Ago
Ramp conditional model fixes
6 Years Ago
Ramp deploy volumes
6 Years Ago
Ramp socket revamp for more reliable placement
6 Years Ago
Ramp conditional model script fixes
6 Years Ago
Misc socket type
6 Years Ago
Building block plywood textures (out of atlas) Renaming/Moving models for clarity
6 Years Ago
Forgotten script
6 Years Ago
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
6 Years Ago
Added conditional corner scripts and links from wall block to wall.half/wall.low/wall.doorway/wall.window blocks
6 Years Ago
Some manifest prefab changes
6 Years Ago
Merge from main
6 Years Ago
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc. This should solve objects destroying on walls on upgrade and others
6 Years Ago
merge from main
6 Years Ago
pre-merge backup
6 Years Ago
Forgot ConstructionSocket.cs
6 Years Ago
First round of piral stairs tweaks and fixes
6 Years Ago
Wall corner conditional model prefab updates
6 Years Ago
Wall corner conditional model implementation
6 Years Ago
Merge from main
6 Years Ago
Use LOD1 geometry for shadow casting on corner conditionals
6 Years Ago
Conditional corners prefabs/setup
6 Years Ago
fixing some pivots
6 Years Ago
All tiers conditional corners gibs models
6 Years Ago
Toptier wall/half/third corner conditional meshes/colliders
6 Years Ago
Metal tier wall/half/third corner conditional meshes/colliders
6 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
6 Years Ago
Long overdue cleanup of building parts folder - removing unused files
6 Years Ago
pivot alignment fix
6 Years Ago
merge from main
6 Years Ago
fixed wonky structural look on the taller ramps (twig/wood)
6 Years Ago
Updated toptier foundation.steps prefab to reflect new design
6 Years Ago
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps various models fixes, new ramps condition tests
6 Years Ago
cleanup
6 Years Ago
Armored tier new blocks, includes models/gibs/col
6 Years Ago
Forgot to edit metal tier foundation.steps, here it is
6 Years Ago
Updating building_parts_atlas to reflect latest textures used on LOD0
6 Years Ago
Metal tier new blocks, includes models/gibs/col
6 Years Ago
Remade twig/wood/stone tier ramps to conform to new metrics
6 Years Ago
Stone tier new blocks, includes models/gibs/col
6 Years Ago
Log tier new blocks, includes models/gibs/col
6 Years Ago
Twig tier new blocks, includes models/gibs/col/prefabs setup
6 Years Ago
Triangle frame block art (models/gibs/col for all tiers)
6 Years Ago
Phrases
6 Years Ago
Manifest
6 Years Ago
Triangle floor grill models and prefabs