branchrust_reboot/main/building_blocks_2020cancel
164 Commits over 122 Days - 0.06cph!
Allow placement of steps and ramps on top of floors
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
Refresh neighbours when rotating a building block (for conditional models)
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed)
Fixed ramp construction placeholder mesh
Ramp conditional model fixes
Ramp socket revamp for more reliable placement
Ramp conditional model script fixes
Building block plywood textures (out of atlas)
Renaming/Moving models for clarity
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
Added conditional corner scripts and links from wall block to wall.half/wall.low/wall.doorway/wall.window blocks
Some manifest prefab changes
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc.
This should solve objects destroying on walls on upgrade and others
Forgot ConstructionSocket.cs
First round of piral stairs tweaks and fixes
Wall corner conditional model prefab updates
Wall corner conditional model implementation
Use LOD1 geometry for shadow casting on corner conditionals
Conditional corners prefabs/setup
All tiers conditional corners gibs models
Toptier wall/half/third corner conditional meshes/colliders
Metal tier wall/half/third corner conditional meshes/colliders
Toning AO down on 'atlas_wood_stone_metal_ao' texture
Wood tier wall/half/third corner conditional meshes/colliders
Stone tier wall/half/third corner conditional meshes/colliders
Long overdue cleanup of building parts folder - removing unused files
fixed wonky structural look on the taller ramps (twig/wood)
Updated toptier foundation.steps prefab to reflect new design
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps
various models fixes, new ramps condition tests
Armored tier new blocks, includes models/gibs/col
Forgot to edit metal tier foundation.steps, here it is
Updating building_parts_atlas to reflect latest textures used on LOD0
Metal tier new blocks, includes models/gibs/col
Remade twig/wood/stone tier ramps to conform to new metrics
Stone tier new blocks, includes models/gibs/col
Log tier new blocks, includes models/gibs/col
Twig tier new blocks, includes models/gibs/col/prefabs setup
Triangle frame block art (models/gibs/col for all tiers)
Triangle floor grill models and prefabs