branchrust_reboot/main/building_blocks_2020cancel

164 Commits over 122 Days - 0.06cph!

6 Years Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
6 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
6 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
6 Years Ago
Added DeployShell to walls and floors
6 Years Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
6 Years Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
6 Years Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
6 Years Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
6 Years Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
6 Years Ago
roof block art maintenance before roof conditionals are started Unified roof colliders thickness across the board
6 Years Ago
See if parent objects can be deleted as well (if they are empty) when stripping PrefabAttribute scripts (greatly reduces building block memory footprint, shouldn't cause any issues with player rigs but will need testing)
6 Years Ago
Fixed ramp metal tier colliders not existing on the server
6 Years Ago
common import options across all tiers cleanup of folders
6 Years Ago
spiral stairs: further collider tweaks
6 Years Ago
fix for projectiles unable to go through armored steps
6 Years Ago
added movement layer collider to remaining stairs that needed it
6 Years Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
6 Years Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
6 Years Ago
Triangle floor and triangle foundation stair socket parameters are more in line
6 Years Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
6 Years Ago
Fixed several overlapping placements of the different stair types
6 Years Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
6 Years Ago
Moved the spiral stairs colliders up to encompass the steps fully (movement layer issue)
6 Years Ago
fixed disabled shadow renderers on blocks set server cull tag on necessary objects fixed incorrect surface type on ramps
6 Years Ago
Added batching script to lots of the new models Added pooling script to window wall corners
6 Years Ago
Fixed spiral stairs conditional model
6 Years Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
6 Years Ago
New foundation steps icon
6 Years Ago
Remapped metal.shopfront to fit latest building atlas texture changes
6 Years Ago
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness stone corner conditionals look better across all angles special stone corner for wall.window block
6 Years Ago
Fixed radial menu regressions outside of building plan
6 Years Ago
Added poolable component to several new building block pieces
6 Years Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
6 Years Ago
Pie menu supports button splitting when 2 entries are set to the same priority
6 Years Ago
Ramps soft collider uses transparent layer instead of collider info Fixed missing backface on twig ramps thatched fluff
6 Years Ago
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
6 Years Ago
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope some UV rework on wood foundation blocks
6 Years Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
6 Years Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
6 Years Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
6 Years Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
6 Years Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
6 Years Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
6 Years Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
6 Years Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
6 Years Ago
Only show conditional wall corners if the building blocks are the same grade
6 Years Ago
Disabled rotation on ramps since it breaks post-placement
6 Years Ago
Foundation.steps legs removed, updated all models/colliders/gibs Redesigned metal tier walls, incl. models/gibs/colliders Removing unused roof models Re-textured the corrugated_b set / updated building atlases
6 Years Ago
Foundation steps no longer grounded
6 Years Ago
quickfix foundation.metal.wall re-link meshes after name change