branchrust_reboot/main/building_blocks_2020cancel

184 Commits over 122 Days - 0.06cph!

4 Years Ago
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4 Years Ago
fixed a material assignment in toptier landing prefabs
4 Years Ago
better looking gibs for wood and stone floor blocks
4 Years Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
4 Years Ago
Roof conditional pieces (greybox quality) + prefabs
5 Years Ago
landing conditional prefabs update
5 Years Ago
various models fixes
5 Years Ago
new landing pieces (models/gibs/colliders)
5 Years Ago
Renamed foundation steps to steps and updated desc
5 Years Ago
Merge from main
5 Years Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
5 Years Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
5 Years Ago
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5 Years Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
5 Years Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
5 Years Ago
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5 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
5 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
5 Years Ago
Added DeployShell to walls and floors
5 Years Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
5 Years Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
5 Years Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
5 Years Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
5 Years Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
5 Years Ago
roof block art maintenance before roof conditionals are started Unified roof colliders thickness across the board
5 Years Ago
See if parent objects can be deleted as well (if they are empty) when stripping PrefabAttribute scripts (greatly reduces building block memory footprint, shouldn't cause any issues with player rigs but will need testing)
5 Years Ago
Fixed ramp metal tier colliders not existing on the server
5 Years Ago
common import options across all tiers cleanup of folders
5 Years Ago
spiral stairs: further collider tweaks
5 Years Ago
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5 Years Ago
fix for projectiles unable to go through armored steps
5 Years Ago
added movement layer collider to remaining stairs that needed it
5 Years Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
5 Years Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
5 Years Ago
Triangle floor and triangle foundation stair socket parameters are more in line
5 Years Ago
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5 Years Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
5 Years Ago
Fixed several overlapping placements of the different stair types
5 Years Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
5 Years Ago
Moved the spiral stairs colliders up to encompass the steps fully (movement layer issue)
5 Years Ago
fixed disabled shadow renderers on blocks set server cull tag on necessary objects fixed incorrect surface type on ramps
5 Years Ago
Added batching script to lots of the new models Added pooling script to window wall corners
5 Years Ago
Fixed spiral stairs conditional model
5 Years Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
5 Years Ago
New foundation steps icon
5 Years Ago
Remapped metal.shopfront to fit latest building atlas texture changes
5 Years Ago
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness stone corner conditionals look better across all angles special stone corner for wall.window block
5 Years Ago
Fixed radial menu regressions outside of building plan
5 Years Ago
Added poolable component to several new building block pieces
5 Years Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly