branchrust_reboot/main/compound_monumentcancel
125 Commits over 61 Days - 0.09cph!
compound whitebox first phase backup
compound whitebox first playable
modular greybox pass - refining routes
Compound breaking line of sight on main street
Added scaffoldings and tarpaulin awnings greybox
progress backup
house ruins greybox models
scientists gate greybox sketch
compound level progress backup
compound progress backup
scientist sentry turret greybox
residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
progress backup
new brick wall texture sets
Residential buildings pre-LOD progress
compound scene2prefab
residential buildings LODs
Building material variations
Compound scene update / scene2prefab
residential buildings COLs
scene2prefab
Compound gate and walls first pass
Compound walls LOD/COL/prefabs
quick fix for the compound entrances, using gate + checkpoints
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
Short compound wall lods/col/prefab
Deleted unused gate materials
Fixed gaps between compound walls
scientist sentry turret prefab with hierarchy
compound perimeter walls placement
scene2prefab
Started on setting up the patrol routes on Scientist Compound using the new Waypoint system.
Added IsHostile marking on BasePlayer. Might move this into the Scientist Comm later for more localized IsHostile awareness.
house ruins final models and colliders
progress backup
compound scene2prefab
progress backup
compound scene2prefab
progress backup
compound scene2prefab
active sentries added in
compound scene2prefab
progress backup
final ground meshes
Updated scientist spawns and patrol routes at Compound.
progress backup
wip loading platforms
Awnings final models/textures/prefabs
extra color materials for awnings
extra awning prefabs
awnings placement in level
scene2prefab compound
Awnings additonal stripe mask