branchrust_reboot/main/compound_monumentcancel
125 Commits over 61 Days - 0.09cph!
sound player culling for awning
Added clothsim awnings to the compound scene / tweaked no-stripe materials
compound vending machine baseline
replaced vending machines to NPC vending machines in level
scene2prefab
Added scientist spawns and patrol prefab to level
Navmesh setup
Scene2Prefab compound
big bag o changes
scene2prefab compound
compound terrain blend map tweak
Compound walls / added additional LOD level
NPC turrets ignore NPCs when targeting.
static small water catcher and t2 bench
Improved hostility checks for Scientists.
loading platforms final models/prefabs
bag o changes
scene2prefab compound
compound shops and stations decals
scene2prefab compound
Compound emergency stairs meshes/coliders/prefabs
replaced emergency stairs with final prefabs
scene2prefab compound
Rusty texture variant for compound scaffoldings
NPC vending machine tweaks
Tower scaffolding mesh/lod/prefabs
updated all awning prefabs
fixed awning NRE
removed groundwatch from scientist sentry
added always on hobo barrel
fixed audio on awnings
cherrypicking garage doors from puzzles
closed off railroad gate
placed always on hobobarrel + extra spot on platform
replaced temporary stairs to tower with final prefab
scene2prefab compound
Scientists that spawn as non-hostile will now assume a relaxed pose upon spawn.
Scientists following waypoint paths will now pause at the correct points of the patrol route.
big bag o fixes of the morning
restricted access to roofs, only scientists there
signs improved
fixed fucked up material links on awnings
Improved hostility handling in Scientists.
Update hostile time markings if a scientist catch you with your gun out.
Improved hostility detection based on hostility, defensiveness and hostile mark aggression.
added compound rules sign files
compound scene2prefab
Fixed shared targets via scientist comm not considering hostility.
Increased radio comm timers for compound scientists.
Started working on look at points for scientists.
Add a graphical gizmo (thanks Bill Lowe) to scientist spawn point, so that it is easier to set up the orientation of the spawn point.
added safe zone to compound
Revert event serialization in generic spawner.
More progress on interest points for patrolling scientists.
added single user option for deployables (safezone recyclers etc)
auto turrets only hit their desired target (anti grief)
players no longer block autoturret line of sight (anti grief)
compound interactables only one user
Stationary scientists also have interest points to look at when idle.
Improved interest point usage when patrolling a route.