branchrust_reboot/main/compound_redesigncancel

117 Commits over 456 Days - 0.01cph!

10 Months Ago
rope bridges set LODs, colliders, prefabs
10 Months Ago
added wind to rope bridges
10 Months Ago
compound level flow update (rooftop rope bridges)
10 Months Ago
netting_b texture set rope bridges set WIP models
10 Months Ago
decal layer 1 for graveyard fence
10 Months Ago
orange van pink mat fix
10 Months Ago
tweaked rope ladder wind adherence (lower)
10 Months Ago
merge from main
10 Months Ago
pad color tweaks
10 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
10 Months Ago
pink mat go
10 Months Ago
compound scene update S2P
10 Months Ago
helipad final art colliders, baked LOD and prefab setup
10 Months Ago
City hall backup
10 Months Ago
helipad wip asphalt_b texture set
11 Months Ago
fixed pink mats
11 Months Ago
merge from main
11 Months Ago
helipad progress
11 Months Ago
City hall exterior greybox update
11 Months Ago
decal layer change on some materials
11 Months Ago
merge from main
12 Months Ago
updated mural texture trees prefab
12 Months Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
compound murals current work in progress backup
1 Year Ago
merge from decal fixes
1 Year Ago
merge from main
1 Year Ago
backup 4 hop
1 Year Ago
Ziplines flow in level S2P
1 Year Ago
Placeable Zipline platforms whitebox prefabs
1 Year Ago
colbalt brutalist statue greybox level backup
1 Year Ago
church building greybox level update
1 Year Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
1 Year Ago
Merge from main
1 Year Ago
compound S2P
1 Year Ago
compound level
1 Year Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
1 Year Ago
fixed some holes left behind in residential buildings LOD2's
1 Year Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
1 Year Ago
compound s2p
1 Year Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
1 Year Ago
compound S2P
1 Year Ago
added some extra sentries to cover exits extra dressing
1 Year Ago
compound s2p
1 Year Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
1 Year Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
1 Year Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
1 Year Ago
new road segments LODs and Colliders, prefabs
1 Year Ago
compound level progress
1 Year Ago
tweaking perimeter wall for flush placement around garages