branchrust_reboot/main/compound_redesigncancel

117 Commits over 456 Days - 0.01cph!

1 Year Ago
rope bridges set LODs, colliders, prefabs
1 Year Ago
added wind to rope bridges
1 Year Ago
compound level flow update (rooftop rope bridges)
1 Year Ago
netting_b texture set rope bridges set WIP models
1 Year Ago
decal layer 1 for graveyard fence
1 Year Ago
orange van pink mat fix
1 Year Ago
tweaked rope ladder wind adherence (lower)
1 Year Ago
merge from main
1 Year Ago
pad color tweaks
1 Year Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
1 Year Ago
pink mat go
1 Year Ago
compound scene update S2P
1 Year Ago
helipad final art colliders, baked LOD and prefab setup
1 Year Ago
City hall backup
1 Year Ago
helipad wip asphalt_b texture set
1 Year Ago
fixed pink mats
1 Year Ago
merge from main
1 Year Ago
helipad progress
1 Year Ago
City hall exterior greybox update
1 Year Ago
decal layer change on some materials
1 Year Ago
merge from main
1 Year Ago
updated mural texture trees prefab
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
compound murals current work in progress backup
1 Year Ago
merge from decal fixes
1 Year Ago
merge from main
1 Year Ago
backup 4 hop
1 Year Ago
Ziplines flow in level S2P
1 Year Ago
Placeable Zipline platforms whitebox prefabs
1 Year Ago
colbalt brutalist statue greybox level backup
1 Year Ago
church building greybox level update
1 Year Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
1 Year Ago
Merge from main
2 Years Ago
compound S2P
2 Years Ago
compound level
2 Years Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
2 Years Ago
fixed some holes left behind in residential buildings LOD2's
2 Years Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
2 Years Ago
compound s2p
2 Years Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
2 Years Ago
compound S2P
2 Years Ago
added some extra sentries to cover exits extra dressing
2 Years Ago
compound s2p
2 Years Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
2 Years Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
2 Years Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
2 Years Ago
new road segments LODs and Colliders, prefabs
2 Years Ago
compound level progress
2 Years Ago
tweaking perimeter wall for flush placement around garages