branchrust_reboot/main/compound_redesigncancel

117 Commits over 456 Days - 0.01cph!

3 Months Ago
rope bridges set LODs, colliders, prefabs
3 Months Ago
added wind to rope bridges
3 Months Ago
compound level flow update (rooftop rope bridges)
3 Months Ago
netting_b texture set rope bridges set WIP models
3 Months Ago
decal layer 1 for graveyard fence
3 Months Ago
orange van pink mat fix
3 Months Ago
tweaked rope ladder wind adherence (lower)
4 Months Ago
merge from main
4 Months Ago
pad color tweaks
4 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
4 Months Ago
pink mat go
4 Months Ago
compound scene update S2P
4 Months Ago
helipad final art colliders, baked LOD and prefab setup
4 Months Ago
City hall backup
4 Months Ago
helipad wip asphalt_b texture set
4 Months Ago
fixed pink mats
4 Months Ago
merge from main
4 Months Ago
helipad progress
4 Months Ago
City hall exterior greybox update
4 Months Ago
decal layer change on some materials
4 Months Ago
merge from main
5 Months Ago
updated mural texture trees prefab
5 Months Ago
merge from main
6 Months Ago
merge from main
7 Months Ago
compound murals current work in progress backup
7 Months Ago
merge from decal fixes
7 Months Ago
merge from main
8 Months Ago
backup 4 hop
8 Months Ago
Ziplines flow in level S2P
8 Months Ago
Placeable Zipline platforms whitebox prefabs
8 Months Ago
colbalt brutalist statue greybox level backup
8 Months Ago
church building greybox level update
8 Months Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
8 Months Ago
Merge from main
1 Year Ago
compound S2P
1 Year Ago
compound level
1 Year Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
1 Year Ago
fixed some holes left behind in residential buildings LOD2's
1 Year Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
1 Year Ago
compound s2p
1 Year Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
1 Year Ago
compound S2P
1 Year Ago
added some extra sentries to cover exits extra dressing
1 Year Ago
compound s2p
1 Year Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
1 Year Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
1 Year Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
1 Year Ago
new road segments LODs and Colliders, prefabs
1 Year Ago
compound level progress
1 Year Ago
tweaking perimeter wall for flush placement around garages