branchrust_reboot/main/compound_redesigncancel

122 Commits over 1,127 Days - 0.00cph!

2 Years Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
2 Years Ago
level update
2 Years Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
2 Years Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
2 Years Ago
updated compound scene
2 Years Ago
rope bridges set LODs, colliders, prefabs
2 Years Ago
added wind to rope bridges
2 Years Ago
compound level flow update (rooftop rope bridges)
2 Years Ago
netting_b texture set rope bridges set WIP models
2 Years Ago
decal layer 1 for graveyard fence
2 Years Ago
orange van pink mat fix
2 Years Ago
tweaked rope ladder wind adherence (lower)
2 Years Ago
merge from main
2 Years Ago
pad color tweaks
2 Years Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
2 Years Ago
pink mat go
2 Years Ago
compound scene update S2P
2 Years Ago
helipad final art colliders, baked LOD and prefab setup
2 Years Ago
City hall backup
2 Years Ago
helipad wip asphalt_b texture set
2 Years Ago
fixed pink mats
2 Years Ago
merge from main
2 Years Ago
helipad progress
2 Years Ago
City hall exterior greybox update
2 Years Ago
decal layer change on some materials
2 Years Ago
merge from main
2 Years Ago
updated mural texture trees prefab
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
compound murals current work in progress backup
2 Years Ago
merge from decal fixes
2 Years Ago
merge from main
2 Years Ago
backup 4 hop
3 Years Ago
Ziplines flow in level S2P
3 Years Ago
Placeable Zipline platforms whitebox prefabs
3 Years Ago
colbalt brutalist statue greybox level backup
3 Years Ago
church building greybox level update
3 Years Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
3 Years Ago
Merge from main
3 Years Ago
compound S2P
3 Years Ago
compound level
3 Years Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
3 Years Ago
fixed some holes left behind in residential buildings LOD2's
3 Years Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
3 Years Ago
compound s2p
3 Years Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
3 Years Ago
compound S2P
3 Years Ago
added some extra sentries to cover exits extra dressing
3 Years Ago
compound s2p
3 Years Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update