branchrust_reboot/main/dungeon_art_3cancel

134 Commits over 153 Days - 0.04cph!

9 Years Ago
More Colliders, scene update
9 Years Ago
Updated version of lighthouse, mostly done with exterior and wip interiors
9 Years Ago
Updated lighthouse scene
9 Years Ago
Backup
9 Years Ago
pre-merge
9 Years Ago
Fixed missing lighthouse material
9 Years Ago
Scene2Prefab monuments
9 Years Ago
Merged from pre-release
9 Years Ago
Lighthouse layout changes and cleanup
9 Years Ago
Lighthouse layout update and various fixes
9 Years Ago
Lighthouse polish and colliders
9 Years Ago
Fixed holes, tweaked colliders and glass
9 Years Ago
Merge from main
9 Years Ago
merge from ambient light volumes
9 Years Ago
merge from main
9 Years Ago
Added lighthouse LODs
9 Years Ago
Lighthouse collision fixes
9 Years Ago
Lighthouse loot spawn setup and LOD cleanup
9 Years Ago
Fixed lighthouse LOD uvs and reduced material number
9 Years Ago
merge from main
9 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
9 Years Ago
Lighthouse, broken up railing on the top floor.
9 Years Ago
Fixed lighthouse vertical spawn position.
9 Years Ago
merge from main
9 Years Ago
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
9 Years Ago
Scene2Prefab dungeons
9 Years Ago
Fixed water visibility trigger overlap cases
9 Years Ago
Fixed lighthouse LOD gaps
9 Years Ago
Added new industrial props
9 Years Ago
Added industrial prop c and metallic material fixes
9 Years Ago
Added industrial prop LODs
9 Years Ago
Fixed pivot points
9 Years Ago
Added new shipping containers
9 Years Ago
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds