branchrust_reboot/main/dungeon_art_3cancel

134 Commits over 153 Days - 0.04cph!

10 Years Ago
More Colliders, scene update
10 Years Ago
Updated version of lighthouse, mostly done with exterior and wip interiors
10 Years Ago
Updated lighthouse scene
10 Years Ago
Backup
10 Years Ago
pre-merge
10 Years Ago
Fixed missing lighthouse material
10 Years Ago
Scene2Prefab monuments
10 Years Ago
Merged from pre-release
10 Years Ago
Lighthouse layout changes and cleanup
10 Years Ago
Lighthouse layout update and various fixes
10 Years Ago
Lighthouse polish and colliders
10 Years Ago
Fixed holes, tweaked colliders and glass
10 Years Ago
Merge from main
10 Years Ago
merge from ambient light volumes
9 Years Ago
merge from main
9 Years Ago
Added lighthouse LODs
9 Years Ago
Lighthouse collision fixes
9 Years Ago
Lighthouse loot spawn setup and LOD cleanup
9 Years Ago
Fixed lighthouse LOD uvs and reduced material number
9 Years Ago
merge from main
9 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
9 Years Ago
Lighthouse, broken up railing on the top floor.
9 Years Ago
Fixed lighthouse vertical spawn position.
9 Years Ago
merge from main
9 Years Ago
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
9 Years Ago
Scene2Prefab dungeons
9 Years Ago
Fixed water visibility trigger overlap cases
9 Years Ago
Fixed lighthouse LOD gaps
9 Years Ago
Added new industrial props
9 Years Ago
Added industrial prop c and metallic material fixes
9 Years Ago
Added industrial prop LODs
9 Years Ago
Fixed pivot points
9 Years Ago
Added new shipping containers
9 Years Ago
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds