branchrust_reboot/main/farming2cancel

447 Commits over 121 Days - 0.15cph!

4 Years Ago
gene slot weight tweaks
4 Years Ago
Send an update if any genetics change during crossbreeding.
4 Years Ago
Rough first pass on generic.genes gene type crossbreeding weights
4 Years Ago
Check only server entities in crossbreeding vis results. Tweaked crossbreeding range to give the correct neighbour results in planters.
4 Years Ago
Crossbreeding only happens within a planter.
4 Years Ago
Play a particle effect when crossbreeding triggers. Using the harvest effect as placeholder.
4 Years Ago
Water quality returns 0 not -1 when underwater.
4 Years Ago
Artificial light quality is now capped at 1 instead of 1.5, because it already provides the bonus of 24hr light and ignores the plants time of day happiness.
4 Years Ago
merged & fixed water consumption changes
4 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
4 Years Ago
Qualities are now calculated correctly and instantly when a seed is planted into a planterbox, instead of having a null planterbox until the first tick because of the parent not being set by that point. Updated farming save.
4 Years Ago
Fixed an optimisation messing up gene display in some situations
4 Years Ago
More gene encoding/transfer work.
4 Years Ago
Fixed some loading issues
4 Years Ago
fix + refactor
4 Years Ago
Removed cloning mechanic, instead you now receive a seed (plus bonus ones for yield gene modifiers) when picking the fruit, which contain the plant's gene data. Codegen.
4 Years Ago
Show water ml consumption on crosshair info.
4 Years Ago
More water + yield calc wip and a bit of refactor. Removed some more unneeded code.
4 Years Ago
Changed socket placement checks to use new growable entity instead of the old plant entity. BaseRidableAnimals now eats growables instead of plants.
4 Years Ago
codegen
4 Years Ago
merge from main
4 Years Ago
Added temperate to UI and protobuf. Re-ordered quality stats in UI to make more sense.
4 Years Ago
More wip quality
4 Years Ago
Moved all quality calcs to GrowableEntity.Quality, bit of other refctoring. Added temperature quality calc. Clamp01 on the existing curve evaluations to prevent any accidental bad data in the curves causing bad shit.
4 Years Ago
Removed a bunch of pre-existing code related to growth and growthAge which isn't needed.
4 Years Ago
Removed a bit of unused code
4 Years Ago
Show current stage name and progress on crosshair UI. UI tweaks. Additional farming save file with potatoes at fruiting stage, to save my sanity.
4 Years Ago
Yield value increases during the fruiting stage, includes yield gene modifiers. Placeholder values. Show the yield and current stage info on crosshair info.
4 Years Ago
Show plant type on crosshair info
4 Years Ago
merge from main
4 Years Ago
Potato text setup
4 Years Ago
basic initial potato item/entity setup, manifest.
4 Years Ago
Grabbed spud models from new_plants
4 Years Ago
Increased planterbox slots and it now checks all inventory slots for fertilizer. Tweaked UI loot panels.
4 Years Ago
Planter + Composter panel prefabs
4 Years Ago
Ground value calc changes.
4 Years Ago
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
4 Years Ago
more
4 Years Ago
Serialize + show growth rate in UI. More modifier/calc tests. Sweet new farming setup save.
4 Years Ago
calc tweaks
4 Years Ago
Hardiness genes now increase the ground modifier value for growables outside of planter boxes.
4 Years Ago
Implemented water gene functionality: water genes increase the amount of water required/consumed, currently by 20% per water gene.
4 Years Ago
Missed file
4 Years Ago
Growth genes now boost growth speed. Currently +0.1 multiplier per growth gene.
4 Years Ago
Also calculate modifiers at post server load. Refresh contained growables when fertilizer is added/removed from planterbox instead of just next tick. Updated farming test save.
4 Years Ago
Plant ui now shows modifier values (placeholder). Fixed a fertilizer bug with planters. More modifier calculations/work. Lights and planters now correctly update their plants.
4 Years Ago
Reworked more growth basics, exposed ground, light and water modifiers, protobuf.
4 Years Ago
Bit of refactor & optim.
4 Years Ago
More refactoring of farming1 stuff to be useable for new farming stuff. Added gene type counting functions.
4 Years Ago
Refactor