branchrust_reboot/main/farming2cancel

447 Commits over 121 Days - 0.15cph!

4 Years Ago
Fixed growables attempting to die twice when picked.
4 Years Ago
Plant material colour scale is now based on health, not water.
4 Years Ago
Fixed a typo making horses poo every 10 minutes
4 Years Ago
Show plant condition resiliences on seed info panel.
4 Years Ago
merge from main
4 Years Ago
wip seed info UI update
4 Years Ago
Composter icon
4 Years Ago
Reduced plant water intake levels, increased sprinkler output to 10ml every 10 secs.
4 Years Ago
fluid_splitter material improvements
4 Years Ago
Overall quality is now calculated correctly when lighting is toggled (not just lighting quality)
4 Years Ago
Reduce growable health by deathRatePerQuality for each quality <= 0. This means plants will die, and die faster the more things it's lacking in.
4 Years Ago
Better lods, remove art from server
4 Years Ago
Fluid splitter model hookup + icon +gibs
4 Years Ago
Sprinkler model hookup + gibs + icon
4 Years Ago
Reworked fertilizer consumption and some optimisation.
4 Years Ago
Added Fluid Splitter model and materials + gibs
4 Years Ago
merge from main
4 Years Ago
gene bonus balance tweaks
4 Years Ago
Fix a bonus being applied twice in yield calc.
4 Years Ago
yield pool serialization
4 Years Ago
more wip yield changes
4 Years Ago
Yield pool basic implementation
4 Years Ago
merge from main
4 Years Ago
Water requirement gene balance tweak
4 Years Ago
More water changes
4 Years Ago
Visual calc tweak
4 Years Ago
Potato world population spawning.
4 Years Ago
Added sprinkler gibs model
4 Years Ago
Fix CLIENT compile
4 Years Ago
Added sprinkler model and materials
4 Years Ago
Increased potato grow time, but lowered optimal condition values. Some initial potato consumable stats: lowered hyrdration benefit, restores health more slowly.
4 Years Ago
Removed hardiness bonus from plant properties as it's no longer needed. Fixed a bug with value remapping breaking some optimal condition calcs.
4 Years Ago
Added optimal quality values to plant properties, so they can be set per growable type, eg potatoes could grow more easily in worse conditions. (all set to 1 at the moment though) Fixed some client #ifdef errors.
4 Years Ago
Dung
4 Years Ago
Changed item description "Potato Seed" to "Seed Potato" cus that's what they're actually called.
4 Years Ago
switched hemp and pumpkin over to GrowableEntity
4 Years Ago
Yield calculation changes
4 Years Ago
More balance tweaks. Small planter is now a default blueprint.
4 Years Ago
Quality/modifier/calculation balance tweaks.
4 Years Ago
UI padding tweak
4 Years Ago
Threshold display tweak
4 Years Ago
Added CompostEntireStack composter inspector bool, if this is enabled, the entire stack of an item will be composted each tick instead of just one from the stack. Simplified the fertilizer item creaction, getting rid of a loop.
4 Years Ago
Increased composter tick rate to 15 minutes
4 Years Ago
Color code condition UI values, red when <= 0.5. Changed "Water" label to "Water Saturation" to be more obvious what it indicates.
4 Years Ago
UI work: clearer stats display, show percentage values, reordered.
4 Years Ago
update save
4 Years Ago
merge from main
4 Years Ago
Added BelowMinimumSaturationTriggerLevel and AboveMaximumSaturationTriggerLevel to PlanterBox, for electrical use later on.
4 Years Ago
Added availableIdealWaterCapacity, availableWaterCapacity and idealSaturation to PlanterBox. These are used to determine how much more (if any) water a planterbox needs to receive in order to bring it to the optimal saturation level for growth (and not over).
4 Years Ago
Merge from sprinklers