branchrust_reboot/main/gestures_2cancel

85 Commits over 120 Days - 0.03cph!

3 Years Ago
Reapply vm changes, update gesture vm to use new renderer
3 Years Ago
Merge from main
3 Years Ago
Fixed perspective changes not working if the player is an admin
3 Years Ago
gesture anim updates, added dance, blend tweaks
3 Years Ago
Better movement block when in a stationary gesture
3 Years Ago
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
3 Years Ago
Add gesture bind to Options menu
3 Years Ago
Add a slight delay when displaying weapons at end of gesture
3 Years Ago
Don't apply gesture rotation offset to gesture vm (only weapon vm)
3 Years Ago
WIP support for non-cancellable and third person gestures
3 Years Ago
Sort out some obvious issues with full body anims
3 Years Ago
Fix warnings on boot from non player models Fix errors when cancelling a gesture too early
3 Years Ago
Move all viewmodel gestures to the same layer (we're not treating 1h/2h gestures any differently now)
3 Years Ago
removed old gestures, added full body anim test
3 Years Ago
Updates to gesture intro/outro curves, changed duration length on wave.asset
3 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions
3 Years Ago
Don't allow opening gesture menu over crafting/map/inventory/etc
3 Years Ago
Add two new layers to the player animator for all player usable gestures - upper body and full body Upper body uses a new mask that allows torso animation Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
3 Years Ago
Revert friendly anim changes (but keeping loop support)
3 Years Ago
Fixed looping gesture vm not getting end trigger
3 Years Ago
Added curves and duration control to handle vm's moving on and off screen for gestures
3 Years Ago
Add support for looping/endless gestures, applied to surrender
3 Years Ago
Icons
3 Years Ago
Add default bind to open gesture menu
3 Years Ago
Icons, automatically calculate length of animation
3 Years Ago
Don't allow gestures while mounted Added support for gestures that block movement Refactors
3 Years Ago
Boilerplate unlocking support (probably not important right now) Changing held entity cancels gesture Swallow the input if cancelling a gesture by LMB or RMB (fixes firing a gun the following frame after cancelling a gesture, gotta release LMB first) Blocked belt input path if playing a gesture
3 Years Ago
More cancel progress
3 Years Ago
Fixed missing third person friendly, ok and point animations
3 Years Ago
Merge from main
3 Years Ago
Refactor gesture logic into it's own script and better track progress/start/stop on the server Make id's for all gestures, send those instead of strings
3 Years Ago
Trying out some more ways to bypass hold/deploy animations
3 Years Ago
Setup assets for more existing gestures Holster the current weapon when starting a gesture and deploy that weapon at the end of the gesture Added support for specifying the layer of a gesture Fixed up some misconfigured animations on the player animator
3 Years Ago
Icons, fixed NRE's when using a gesture with nothing equipped
3 Years Ago
Cherry picked most of the code from the old gesture_menu branch (the merge looked tricky) Moved the gesture configs into a scriptable object Implemented deploying a new viewmodel specifically for gestures and quickly lowering the currently active viewmodel out of view to display the gesture