branchrust_reboot/main/hackweek_golfcancel
79 Commits over 0 Days - ∞cph!
exported golf swing anims
Fix clientside golf ball being returned to the server
Feedback changes:
- Inverted A + D for walking
- Reduced putting max by 50%
Revert golf ball mountable and golf ball back to what they should be
- Remade golf hole and animator
- Fixed merge issues
- Regen manifest
- Fix folder issues
fixed duplicate keys on minigolf ramps, fixed minigolf ramp 05 - added prop render script, rendered icon, removed deploy prefab and linked up mesh, cleaned up item prefab, hooked up correct icon, added new descriptions
- Stop golf cart wheels being pulled down by shock height
- Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc
- Expose shock values in inspector
Added mini golf course sections as deployables.
Golfcart cursed experiment
minigolf ramp 05 (curved)
- Wire up new golf hole
- Setup animator
- Reset mechanics
- Setup new golf idle pose
- Bring back the arms when swinging
- Club refinements + polish
added golf hole bucket thing
Golf Hole logic:
- hole players can putt into
- confetti on gettng the ball in
edited pivots of greybox golf clubs and exported test 3p chip swing anims
Added simple player course blocks for mini golf
- Swing club mechanics to power up/down shots
- Add putter
- Better idle head position values
- Refactor swing data into a struct since we need to pass it to a few places
- Add crappy trail renderer to the ball
- Add crappy prediction trail (still needs tweaked)
Added crappy path visualisation
WIP: Walkaround
- Can mount and walk around the golf ball
- Two view modes
- single fire attack (for now)
Fix clientside golf ball stuttering
Swap away from projectiles in favour of a standard BaseEntity
- Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client)
- Various settings to tune update amount
- Simple press e to force golf ball in that direction
- Create basic golf ball entity
- Create golf ball projectile
- Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
PlayerRigUpdate2 -> hackweek_golf
wearable golf flag because why not