branchrust_reboot/main/halloween2022cancel
105 Commits over 0 Days - ∞cph!
manifest update - fixes skulltorch broken in the editor since
75526 rename
▍▋▌▊▇▆▍▊ ▇▉▉
█▌█▋▄ ▌▅▌▉▄, █▅▉▆▅▅▆▊▇ ▍▊█ ▇▄▊▆▍█▄▆
▆▇▉▄▅ █▅▍▄▊ ▋██▅▉ (▊▇▇▆▄▋▍▍)
▉▌▄▉▇▄▌▌▊ ▌▆▋ (▄▉█▄▊▄▇▉▊ ▆▆▍▅█▄▌▊ - ▆▄ ▉▇█▍▆▅ ▌▋▍▆▌)
█▉▅▇▌▇▉ ▅▅▅▋▊▅▌▄██ ▉▌▅▍▅▍▆ ▅█▇▊ █▉▊█▄▆▊ ▊▇▇▇█
█▍▋▍▍ ▉▊▅▍█▆▄▌ ▌▊▅▊▆▌▇▊ ▊▉▉ ▍▅ ▊█▌▍▌▌ ( ▆▆▍▉▋▍ ▍▇▍ █▊▅█▉█▅ ▊▋▇▇▆▌ ▉▋▇ ▆▄▋▍)
▆▆▄▉▇▌▉ ▌▄█▊▆.██▆ ▍▇▄█▋
▉▋▅'▉ ▉▊▇▋▅▆ █▍▅ ▇▋▅▊▊▄▊ ▌▆ ▊▆▊▄▋█▇ ▋▍▆▉▄██▅ █▄▋▉▌▊▋▍▋▅ ▄▋ ▄▇▋▍▋▌▆
Remove prefab overrides in GameUI messing with the easter event UI
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
Custom collider component support for BurstClothHitboxCollision
Allow specifying a transform to use for determining the up axis for cloth collision projection
merge from npc_ragdoll_clothing_fix
▅▇▇█▉ ▅▆▅█▄█▋ ▉▊▆▊▉ ▌█▊▄▋ ▉▇▋ & █▆▄▉
▉▇█▍▇ ▍▅▊▉ █▆▆▋▍▇_▇▊█▆▍▅▄▇
▇▉▆▊▊ ▋█▉▌▆▌ ▉▊▌▅▉ ▄▋▅▊▇ ▉▇▋ ▉▄▅▍▍▋ ▊▇▅▊
▋▉█▅▉ ▊▇▄▍ ▊▋▅▌▅ ▆▅ ▅ █▍▍ ▇▌ ▅▇▌▉▄ ▊▄▅▄█▇█▋, ▅▆▅█▅▇▉ ▇▉▊▇▉ ▊▉█▊ ▍▍▇▅▌▇ ▄▇ ▍ ▉▋▄▌ ▉▆▋ ▇█▄▍▄ ▍▋▊▌█ ▊▋ (█▄█▄▉ ▉▅█▄▇)
▅▊▇█▅▄▍ ▉▊▉▉▋▋▊ ▅▇▌▉▌ ▋▍▄▊▆▉▊ ▉▋▅▋▍▊▅▇
█▉█▍▄▌▌ ▄▋▍▇▇ ▍▍▆▍▍ ▆▊▄▄▇█ ▌▌▅██▆ ▄▇▌▇
▌▅▍▍▋▉▉▉ ▅▅▊██▇▋▌▌▅ ▉▅▇▅▊▄▇▍ ▅▇ ▌▄▉▉▇▄▉▉▋▍
▇▌▆▋▆▊▅ ▄▄▋▍ ▊▌ "▌▄▆█▉▉▋ ▆▌█▋ ▆▇▇▊▊" (▆▅▆▍▄▅█▍▆▋▄ ▄▄▆▋▅ ▆▅▇▍▇▋▋ ▇▄▍ █▇██▍) ▇█-█▋▉▊▋▋▊▉ ▆▅▋█ (▊▅▊▋ ▉▄▆▍ ▋▆▉ █▍▌▅▋▅█ ▋▋▋▊ ▊█▅▉▉ ▇▊█▅▉▍▍▇▋)
▍▇▍▇▊ ▉▊█▅▇ ▅▅▄▉ ▋▌▄ ▇█▊▄▇▌▅ █▆▌▉▌▌▋ ▍▆ ▄▉▋▊▊ ▄▍ ▅▆▌ ▇▊▍▌▋▅
█▉▌▋ ▇▍▇▍▌, ▆▍▌▍▄ ▊▍▋█▇█▊▉ ▇▄▅▆▆▊▄█
Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
▊▆▅█▇ ▇█ ██▅ ▌▆▇▆▍▅ ▅▊ ▄▆▆ ▌▉▆▄▆ ▋▌▍▉▉▆▊▋ ▊ ▅▄▅ ▊▄▇▇
▍▄█▄█ ▋█▍▄▅ - ▋▊▌▉▆ ▆▉▌▋▍ ▋▅▊▇▍ ▅▇▄ ▍▋ ▉▇▅█▌ ▋▍▊▋▋▍ ▇▉ ▉█▌▇▇▋▌▇▌ ▌▄▄▋▇▄ ▄▆▇ █▄▇▊▇█▇
▇▋▋▌▍▌▄ █▍▋▄▌ ▅▄▉▊▅ ▆▋▉▊ ▍█▄▌ ███▊ ▍▅▅▋█ █▊▅▍▊▅ ▅▄▄█▍▄▍
Fix emission colour
Add another LOD to the world model
▋▉▆ ▌▇▇█▇▉█ █▄▌█▍ ▅▇ ▌▍▋ ▍▄▋▆ ▅█▇▄▍▇▌▋ ▉▋▋ █▍▌▌▆▊ ▆▄▆
MaterialParameterToggle can toggle emission as well
Fixed shader keywords not getting updated
Enabled Halloween event
- Updated collectables
- Updated ambient sounds
- Enabled Frankenstein table craft
- Enabled Hunt event
- Enabled NPC spawns
- Switched to Candy vision
- Enabled scarecrowpopulation
▊▋▄ ▉▊▅▋, ▇▋▆▍▇ ▋▇▋▇▌▅_▌█▅▊▋▅ ▉▊▆▇▆▉ ▊▅▅ ▉▊▅▍▋▌▌▄, ▉▉▉ ▍▄ █▌▆ ▆▆▅▇▌▄ ▄▄▌ ▄▍▍█▅▆ ▊▌▆▆▋▉ █▄ ▇▍▇▉ ▄▅▅ █▆█▄▍ ▆▉▋▆█▊, ▅▄▋▌▍ ▊█▇▍▅▌▆▄ ▋▌▆ ▋█▉▉▍▌▊▉ ▋█ ▇▅▍▅▄▄▋▅ ▇▇▇█▍▋
Fixed incorrect viewmodel shadows
Added a MaterialParameterToggle component that can toggle the detail layer of a material on/off
▅▄▆▍▋▅▅_▆▌▊▌_▇▋▄▍█ ▍█▄▊▊ ▍▍▌▆█ ▅▋▉ ▍▍▇▇▍▆█▍ ▅▌▉▍▌▍
▉▊▄ █▉ ▇▅▊▋▉▋▅▄ ▉▊▌ ▇▄▋▊▄▌▊ ▊█▍▄▇▄
▆▍▌ ▄▇ ▇▍▊▌▊ ▍▊▄▆█▌▉▅ ▇█▍▍ ▍▄▍ ▊▇█▊
▍███▍ ▍▊▊▇▆ - ▅▆▌▄▄ ▇▉▋▄▌, ▇▄▍▍▋▍▍▍▇, ▍▉▄█▄▇▄▅, ▊▊▌▌█▌▊ ▊▌█▉▉▊, ▌▉▍ ▅▌▍█▉▋▄ ▍▊▇▇▊▄▌▌▊ ▍▅▌▄▅▄
Add some basic analytics for halloween event
Fixed default inventory editor loadout not working
Added an events volume audio slider, affects audio from HalloweenHunt, EggHunt and XmasRefill
Don't show IO information in inventory for strobe light and fog machine