branchrust_reboot/main/hardcore_refreshcancel

117 Commits over 61 Days - 0.08cph!

12 Months Ago
Compile fix
12 Months Ago
Fix fog not clearing immediately on spawn
12 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
12 Months Ago
Merge from main
12 Months Ago
Added debug.resetfogofwar
12 Months Ago
Merge from fogofwar
12 Months Ago
Merge from main
1 Year Ago
merge from upkeep_convars -> hardcore_refresh
1 Year Ago
Reapply game mode changes
1 Year Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
1 Year Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
1 Year Ago
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns) Set to 25m for hardcore, brings sleeping bag cooldown to 30m Subject to change!
1 Year Ago
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military) Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing) Added the firearms loot type and crafting restrictions to all firearms: Military Flamethrower P17 L96 Python Double barrel shotgun Pump Shotgun Homing missile launcher HC Revolver MGL HMLMG M4 Minigun Revolver Rocket Launcher Bolt Rifle Eoka Flamethrower M249 MP5 Waterpipe shotgun Spas12 AK LR300 M39 M92 Semi auto pistol Semi auto rifle SKS Custom SMG T1 SMG MP5
1 Year Ago
Merge from main
1 Year Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
1 Year Ago
Fixed vending machine restrictions not being properly applied if era is default
1 Year Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test