branchrust_reboot/main/high_walls_skinscancel

75 Commits over 243 Days - 0.01cph!

1 Year Ago
adobe wall and gate lods
1 Year Ago
adobe fixes
1 Year Ago
adobe folder structure fixes
1 Year Ago
adobe fixes
1 Year Ago
adobe wall texture fixes
1 Year Ago
Adobe walls prpgress
1 Year Ago
merge from main
1 Year Ago
frontier high wall and gate collider import options
1 Year Ago
manifest update post merge
1 Year Ago
merge from main
1 Year Ago
adobe wall and gate first pass
1 Year Ago
gibs and guides for frontier gates and walls
1 Year Ago
removed hurt volume from the frontier gate
1 Year Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
1 Year Ago
lods and collision for frontier walls
1 Year Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
1 Year Ago
frontier gate lods and collision
1 Year Ago
frontier wall updates
1 Year Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
1 Year Ago
added a temporary box to frontier high wall prefab to debug visibility
1 Year Ago
some fixes
1 Year Ago
item definition
1 Year Ago
Manifest
1 Year Ago
Fixing folders structure Creating the prefabs and item definitions
1 Year Ago
frontier gate and wall meshes