branchrust_reboot/main/io_consistencycancel

54 Commits over 31 Days - 0.07cph!

Today
More obvious difference between medium and high state of charge on battery PFX.
Today
Mild polish on the programmer art electric wire flow overlay.
Yesterday
Merge from main
Yesterday
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
Yesterday
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
2 Days Ago
Laser detector facelift. SSS improvements.
2 Days Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
3 Days Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
3 Days Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
3 Days Ago
Simplelight polish WIP.
3 Days Ago
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3 Days Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
3 Days Ago
Exhaust tweak.
3 Days Ago
Various polish & fixes.
3 Days Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
3 Days Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
3 Days Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
4 Days Ago
Various polish. Red/blue siren light SSS profiles.
4 Days Ago
Test setup
4 Days Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
4 Days Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
4 Days Ago
Merge fix 2/2
4 Days Ago
Merge fix 1/2
4 Days Ago
Switched these back to green power lights.
4 Days Ago
Merge from main
20 Days Ago
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20 Days Ago
Merge from main.
20 Days Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
20 Days Ago
Damage effects. Added low/high power FX differences. Final polish.
21 Days Ago
Various fixes / polish.
23 Days Ago
Fixed seismic senor and electric heater volumes
23 Days Ago
main -> io_consistency
23 Days Ago
Fuel generator has an exhaust FX when active.
23 Days Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
24 Days Ago
Iterating.
24 Days Ago
Small fix.
24 Days Ago
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24 Days Ago
Tesla coil
25 Days Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
26 Days Ago
Missing file.
26 Days Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
26 Days Ago
Seismic sensor lighting.
26 Days Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
27 Days Ago
HBHF tweak.
27 Days Ago
Facelifted the blocker family.
29 Days Ago
▊▅▍▉▉▆▆ ▆█▋▌▌.
29 Days Ago
29 Days Ago
Logic gates Codelock files Scene backup
31 Days Ago
More polish.