branchrust_reboot/main/map_improvementscancel

212 Commits over 122 Days - 0.07cph!

6 Years Ago
Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
6 Years Ago
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
6 Years Ago
IsValid check before getting GameObjectRef in LifeInforgraphic
6 Years Ago
Show grid on death screen map
6 Years Ago
Better item definition lookup for weapon name on game over screen
6 Years Ago
Merge logic from remove point of interest methods into a new method that takes a list as a reference
6 Years Ago
Compile fix
6 Years Ago
Remove reference image
6 Years Ago
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6 Years Ago
Fixed animation issues introduced by earlier changes
6 Years Ago
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis Weapon name box now shows translated name, not the shortname
6 Years Ago
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
6 Years Ago
Merge from main
6 Years Ago
Don't send full list when updating death marker, just the updated position
6 Years Ago
Remove map notes via their id, not index in list Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame
6 Years Ago
Better pool handling
6 Years Ago
Show team markers on death screen
6 Years Ago
Left align stat headers Fix animations not playing a second time
6 Years Ago
Fixed not being able to drag map on respawn screen
6 Years Ago
Fixed MapView IsOpen accessor making every view active
6 Years Ago
Cleaned up GetUnusedID Fixed compass markers not using correct colours
6 Years Ago
Refactor notes system Separate server and client notes lists Load notes form server in on enable if local player Limit all RPC's to local player Store team notes in the team data, don't access the player Fix player position not being updated in real-time
6 Years Ago
Custom marker for team leader markers
6 Years Ago
Client / Server fixes
6 Years Ago
Merge cleanup Tweak hackable crate and shop marker icon sizes
6 Years Ago
Don't show map markers on respawn screen
6 Years Ago
Run a map scale update immediately to fix the marker popping
6 Years Ago
Enforce id's for notes for colour consistency Serialise MapNotes properly
6 Years Ago
Merge from main
6 Years Ago
Added a horizontal gradient to end of sleeping bag scroll view when there are more bags than can fit in Sizing tweaks
6 Years Ago
Interest point drop shadow
6 Years Ago
Hook up new point of interest icons on map + compass
6 Years Ago
More colour alignment with concepts Fixed cluster button sizing
6 Years Ago
Styling on map cluster icon
6 Years Ago
Animate life infographic
6 Years Ago
Prefab all the things
6 Years Ago
Fixed sleeping bag cluster open/close animation Size tweaks Backup for some future prefabbing
6 Years Ago
Merge from main
6 Years Ago
First pass on new fade in animations
6 Years Ago
More descriptive tooltips (used the text from the old screen) Show different icons for sleeping bags/beds Fixed respawnType field in respawn options protobuf never being assigned
6 Years Ago
Fixed sleeping bag icons appearing outside of death screen
6 Years Ago
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
6 Years Ago
Hooked up background assets on sleeping bag cluster Fixed map scaling issues on sleeping bag cluster WIP time lock states
6 Years Ago
New UI assets Hooked up death skull, gradient circle and death marker assets
6 Years Ago
Made all new map markers scale independent
6 Years Ago
Improved ImagePosToWorldPos calculation
6 Years Ago
Added support for multiple sprites for points of interest (not just colour changes) Most map markers are now pre allocated on the map view, removes most instantiations
6 Years Ago
Use in-built drop shadow component on info boxes
6 Years Ago
Exposed some sound definition slots for adding and removing map markers
6 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)