branchrust_reboot/main/map_improvementscancel
212 Commits over 122 Days - 0.07cph!
Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
IsValid check before getting GameObjectRef in LifeInforgraphic
Show grid on death screen map
Better item definition lookup for weapon name on game over screen
Merge logic from remove point of interest methods into a new method that takes a list as a reference
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Fixed animation issues introduced by earlier changes
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis
Weapon name box now shows translated name, not the shortname
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
Don't send full list when updating death marker, just the updated position
Remove map notes via their id, not index in list
Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame
Show team markers on death screen
Left align stat headers
Fix animations not playing a second time
Fixed not being able to drag map on respawn screen
Fixed MapView IsOpen accessor making every view active
Cleaned up GetUnusedID
Fixed compass markers not using correct colours
Refactor notes system
Separate server and client notes lists
Load notes form server in on enable if local player
Limit all RPC's to local player
Store team notes in the team data, don't access the player
Fix player position not being updated in real-time
Custom marker for team leader markers
Merge cleanup
Tweak hackable crate and shop marker icon sizes
Don't show map markers on respawn screen
Run a map scale update immediately to fix the marker popping
Enforce id's for notes for colour consistency
Serialise MapNotes properly
Added a horizontal gradient to end of sleeping bag scroll view when there are more bags than can fit in
Sizing tweaks
Interest point drop shadow
Hook up new point of interest icons on map + compass
More colour alignment with concepts
Fixed cluster button sizing
Styling on map cluster icon
Fixed sleeping bag cluster open/close animation
Size tweaks
Backup for some future prefabbing
First pass on new fade in animations
More descriptive tooltips (used the text from the old screen)
Show different icons for sleeping bags/beds
Fixed respawnType field in respawn options protobuf never being assigned
Fixed sleeping bag icons appearing outside of death screen
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
Hooked up background assets on sleeping bag cluster
Fixed map scaling issues on sleeping bag cluster
WIP time lock states
New UI assets
Hooked up death skull, gradient circle and death marker assets
Made all new map markers scale independent
Improved ImagePosToWorldPos calculation
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Use in-built drop shadow component on info boxes
Exposed some sound definition slots for adding and removing map markers
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)