branchrust_reboot/main/map_improvementscancel

212 Commits over 122 Days - 0.07cph!

5 Years Ago
Made all new map markers scale independent
5 Years Ago
Made all new map markers scale independent
5 Years Ago
Improved ImagePosToWorldPos calculation
5 Years Ago
Improved ImagePosToWorldPos calculation
5 Years Ago
Added support for multiple sprites for points of interest (not just colour changes) Most map markers are now pre allocated on the map view, removes most instantiations
5 Years Ago
Added support for multiple sprites for points of interest (not just colour changes) Most map markers are now pre allocated on the map view, removes most instantiations
5 Years Ago
Use in-built drop shadow component on info boxes
5 Years Ago
Use in-built drop shadow component on info boxes
5 Years Ago
Exposed some sound definition slots for adding and removing map markers
5 Years Ago
Exposed some sound definition slots for adding and removing map markers
5 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
5 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
5 Years Ago
Assign correct colours to sleeping bag cluster options
5 Years Ago
Assign correct colours to sleeping bag cluster options
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Quick tween for open and closing sleeping bag cluster
5 Years Ago
Quick tween for open and closing sleeping bag cluster
5 Years Ago
Show killed by weapon name and icon on game over screen
5 Years Ago
Show killed by weapon name and icon on game over screen
5 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
5 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
5 Years Ago
Better scroll behaviour on respawn buttons
5 Years Ago
Better scroll behaviour on respawn buttons
5 Years Ago
WIP sleeping bag cluster system Detect multiple nearby sleeping bags and merge them into one widget on the death screen
5 Years Ago
WIP sleeping bag cluster system Detect multiple nearby sleeping bags and merge them into one widget on the death screen
5 Years Ago
Respawn button colours (map and rectangle buttons)
5 Years Ago
Respawn button colours (map and rectangle buttons)
5 Years Ago
First pass layout of new respawn screen Better sleeping bag button processing Update LifeInfographicStat to use TextMeshPro
5 Years Ago
First pass layout of new respawn screen Better sleeping bag button processing Update LifeInfographicStat to use TextMeshPro
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
WIP death screen changes
5 Years Ago
WIP death screen changes
5 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
5 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
5 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
5 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
5 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
5 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
5 Years Ago
Replace previous death marker when dying
5 Years Ago
Replace previous death marker when dying
5 Years Ago
WIP sleeping bags on map Don't process RMB clicks if player drags on map
5 Years Ago
WIP sleeping bags on map Don't process RMB clicks if player drags on map
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Better tooltip on death marker
5 Years Ago
Better tooltip on death marker
5 Years Ago
Better map to world calculation (still not perfect)
5 Years Ago
Better map to world calculation (still not perfect)