branchrust_reboot/main/map_improvementscancel
209 Commits over 122 Days - 0.07cph!
Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
Only update map markers when adding/removing points (fixes monument widgets vanishing for a frame when adding/removing markers)
Remove unneeded pass by ref
Added a new cluster root that sits above the regular marker container to force clusters to appear above regular markers
Removed another .Instantiate
Removed some unneeded .SetActive()
Fixed GameObjectRef instantiation
Rebuilt ShopMarkerCluster to fix new scaling issues
Map can now be interacted with while spectating
Better raycast targets on vending machine cluster
Fixed death screen not populating properly when loading into a game where the player is dead
Client now requests respawn info if dead
Can expand/shrink vending machine cluster marker like sleeping bags
WIP Vending machine cluster marker
Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
Fixed weird tooltip hover location on map markers
Added some more checks to limit markers to 1
Fixed not being able to open the map in spectator mode
Fix achievements UI opening after closing map screen on custom servers
Fixed achievements UI open sfx being played after closing the map every time
Auto size Report Cheater button text on death screen
Can now right click anywhere on the map to move the current marker to the position under the cursor
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
Apply an offset to the colour index of team leader markers to make them a different colour (local marker = yellow, team leader marker = blue)
Some more compass cleanup
Move compass logic into new UICompass class
Don't show achievements overlay while Map is open (overlaps map buttons)
Fixed scroll events not getting processed on sleeping bag buttons
Fixed not being able to open a sleeping bag cluster after using that cluster in the last respawn
Reapply changes in
40420 without deleting CreateCorpse
Reduce maximum number of markers to 1
Pass weapon info correctly for scientist attacks
Display scientist name in killed by screen
Only show one open sleeping bag cluster at a time
Doubled radius that sleeping bag clusters form
Renamed some UI assets
Show team leader notes on the compass
Some safety checks in the sleeping bag buttons