branchrust_reboot/main/modding_prefabscancel

72 Commits over 976 Days - 0.00cph!

3 Years Ago
Merge from main
4 Years Ago
Switched LOD system on prefab cubes to unity's LOD as it works in screen space instead of distance, this means large blocks will cull from further away Disabled batching (not compatible with Unity LOD) - all of these materials have GPU instancing enabled so they should still be reasonably efficient
4 Years Ago
All tiled cube prefabs now use a RendererBatch and will get culled at 150m
4 Years Ago
Merge from main
4 Years Ago
More material base scaling fixes. Additional tile and concrete prefabs
4 Years Ago
Added plaster tiled cubes
4 Years Ago
Additional tiled cube variants for cloth (carpet) and tiles
4 Years Ago
Fixed base scaling on tiled cube materials
4 Years Ago
Shader normals fix. Updated materials + greybox scene
4 Years Ago
Cherrypick 72209
4 Years Ago
Dev grid tiled cubes
4 Years Ago
Prevent building ramp and cylinder prefabs
4 Years Ago
Prevent movement sphere, ramp, and cylinder prefabs
4 Years Ago
Extra wood & cloth tiled cubes
4 Years Ago
Normals value change
4 Years Ago
Fixed shadow proxy for comms_tower
4 Years Ago
Added normals & spec to existing tiled materials
4 Years Ago
Merge from devlocalcoord_shader
4 Years Ago
Merge from main
4 Years Ago
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
4 Years Ago
First pass at a collection of tiled cube prefabs for map makers (wood, metal, brick, concrete, etc)
4 Years Ago
Cherrypick 71886