branchrust_reboot/main/molotov_cocktailcancel

64 Commits over 0 Days - ∞cph!

2 Years Ago
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2 Years Ago
vm molotov cocktail - 2nd pass anims & animator updates
2 Years Ago
removed unused molotov prefab
2 Years Ago
renamed flashbang and molotov world models to match convention
2 Years Ago
Experimental files / backup
2 Years Ago
molotov cocktail fireball burn sound
2 Years Ago
3p molotov anims, entity setup, override controller
2 Years Ago
Fixed compile error in FlameExplosive.cs (build only, was OK in editor)
2 Years Ago
Molotov cocktail viewmodel sounds
2 Years Ago
Temporarily disabled the emissive on the molotov cloth mesh fire scroller, since it shouldn't be ignited by default
2 Years Ago
Replaced the old cringe molotov ground fire placeholder with a new marginally better but still cringy ground fire placeholder, god bless.
2 Years Ago
Temp files
2 Years Ago
missing file
2 Years Ago
Flashbang sounds and deafening
2 Years Ago
Moved molotov fx temp files into a new subfolder to declutter /effects
2 Years Ago
Molotov ground progress backup
2 Years Ago
disabled crafting of molotov/flashbang added molotov worldmodel
2 Years Ago
icons, description, models
2 Years Ago
shatter sounds
2 Years Ago
flashbang,viewmodel update
2 Years Ago
1st pass flashbang.viewmodel
2 Years Ago
fixed molotov appearing as grenade
2 Years Ago
Slight offset gymnastics to shift the point light away from its particle.
2 Years Ago
FB boom emission issue fix 2/2
2 Years Ago
bang fx fixes 1/2
2 Years Ago
cleaned up flashbang code added tinnitus effect
2 Years Ago
127.8% more flashy flashbang
2 Years Ago
Fixed prefabs
2 Years Ago
Merge from flash
2 Years Ago
anotha one (still missing some stuff)
2 Years Ago
boom iteration backup
2 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
2 Years Ago
shockwave addition test
2 Years Ago
hooked up flashbang effects/sound
2 Years Ago
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2 Years Ago
Flashbang boom draft/placeholder
2 Years Ago
flashbang logic and line of sight checks reduce flash effect if air bursted reduce flash by 75% when looking away
2 Years Ago
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2 Years Ago
Temp working files backup
2 Years Ago
flashbang progress
2 Years Ago
Added alternative overlay mode.
2 Years Ago
backup
2 Years Ago
vm molotov - 1st pass anim & animator setup with new functionality
2 Years Ago
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2 Years Ago
Temp fx prefabs & related files.
2 Years Ago
Added liquid shader
2 Years Ago
Molotov cloth flame flipbook (squared frames and thus overly much deadspace on this preliminary version)
2 Years Ago
molotov art implemention fixed fireballs not always using their assigned velocity cringe effects CC:petur
2 Years Ago
manifest update