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branchrust_reboot/main/mortar_prototypecancel

67 Commits over 31 Days - 0.09cph!

Today
Fix mortar compile error
Today
Fix occlusion popping on mortar, add condition loss on shot
Today
merge from main
Today
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Yesterday
Fix VM camera animations on mortar
Yesterday
update from main
5 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
5 Days Ago
Swap sweep animations to the non-temp versions
5 Days Ago
merge back load animation blending
6 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
7 Days Ago
- Fixed mortar UI not scaling with wide screens - Removed mounted protection from mortars - Fix mortar shells LOD culling - Space out sockets to fix handle hanging off edges + being able to shoot through walls. - Play other fire impact vfx - Fix mortar handle clipping into ground (because it length is now controlled by the animator)
7 Days Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
7 Days Ago
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7 Days Ago
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8 Days Ago
merge from main
8 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
11 Days Ago
subtract, these changes were supposed to go on a sub branch :facepalm:
11 Days Ago
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
12 Days Ago
Add a twist relax slider for hand IK
12 Days Ago
Add offset to left hand IK
13 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
13 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
13 Days Ago
Update mortar icon
13 Days Ago
Update icon generator manifest
13 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
13 Days Ago
Fix inconsistent mortar mounting on terrain
13 Days Ago
Fix compile error
13 Days Ago
Fix client predicted reloads not stopping on mortars
13 Days Ago
Fix crash when shooting mortar :facepalm:
14 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
14 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
14 Days Ago
Add mortar deployment guide prefab
14 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
14 Days Ago
Regenerate protobuf serializers
14 Days Ago
merge from main
15 Days Ago
Add blending between aimdir pitch and reload animation.
15 Days Ago
Fix mortar controller transitions not having any conditions
15 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
15 Days Ago
Animate mortar during loading, disable the animator outside of loading.
15 Days Ago
Switch mortar firing button from reload to primary fire.
15 Days Ago
Remove entity mod from mortar shells
15 Days Ago
Update manifest
15 Days Ago
Delete old placeholder mortar entities
18 Days Ago
Add mortar recoil and target distance randomness.
18 Days Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
18 Days Ago
Fix invisible colliders on mortar, fix mount trigger,
18 Days Ago
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18 Days Ago
Don't crossfade sweep anims, just layer the lower anim on top.
18 Days Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
18 Days Ago
merge from mortar