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branchrust_reboot/main/mortar_prototypecancel

99 Commits over 61 Days - 0.07cph!

60 Days Ago
update from main
2 Months Ago
merge from main
2 Months Ago
Fix animation handles not being freed on mortars/cannons in demos
2 Months Ago
Fix mortar animation handles not getting disposed of properly in demos
2 Months Ago
merge from main
2 Months Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
2 Months Ago
update from main
2 Months Ago
merge from main
2 Months Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
2 Months Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
2 Months Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
2 Months Ago
subtract pickup changes
2 Months Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
2 Months Ago
Fix playable NREs when a player dies on mortars
2 Months Ago
remove default value on recoil pitch duration
3 Months Ago
Fix mortar first person arms disappearing sometimes
3 Months Ago
Fix HE color in mortar UI
3 Months Ago
Fix duplicate internal IDs on the new mortar animations
3 Months Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
3 Months Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
3 Months Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
3 Months Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
3 Months Ago
Fix compile error
3 Months Ago
merge aim blending for mortar to mortar_prototype
3 Months Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
3 Months Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
3 Months Ago
Add one shot handles, blend IK back in after firing mortar
3 Months Ago
merge from main
3 Months Ago
Add placeholder sound effects to mortar shots
3 Months Ago
Fix mortar indicator not cleaning up on disconnect
3 Months Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
3 Months Ago
Add reset static fields to base screen shake
3 Months Ago
Move mortar shell visual to the prop bone on mortars
3 Months Ago
Remove mount anchor grounding on mortar
3 Months Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
3 Months Ago
Fix mortar compile error
3 Months Ago
Fix occlusion popping on mortar, add condition loss on shot
3 Months Ago
merge from main
3 Months Ago
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
3 Months Ago
Fix VM camera animations on mortar
3 Months Ago
update from main
3 Months Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
3 Months Ago
Swap sweep animations to the non-temp versions
3 Months Ago
merge back load animation blending
3 Months Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
3 Months Ago
- Fixed mortar UI not scaling with wide screens - Removed mounted protection from mortars - Fix mortar shells LOD culling - Space out sockets to fix handle hanging off edges + being able to shoot through walls. - Play other fire impact vfx - Fix mortar handle clipping into ground (because it length is now controlled by the animator)
3 Months Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
3 Months Ago
merge from main
3 Months Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
3 Months Ago
subtract, these changes were supposed to go on a sub branch :facepalm: