branchrust_reboot/main/naval_update/scientist_boat_aicancel

170 Commits over 92 Days - 0.08cph!

4 Hours Ago
Compile fix
4 Hours Ago
naval_update -> scientist_boat_ai
Yesterday
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Yesterday
naval_update -> scientist_boat_ai
2 Days Ago
Fix fuel check not working
2 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
2 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
2 Days Ago
Recursion fix (woops)
2 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
2 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
3 Days Ago
Ensure front turret is playing the front turret animation
3 Days Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
4 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
4 Days Ago
Only try and ram occasionally
4 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
4 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
4 Days Ago
Only fill fuel to 50
4 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
4 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
spawn setting change again
4 Days Ago
Better scientist boat spawn settings
4 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
4 Days Ago
Dont allow ai turrets to move if ai.move is false
4 Days Ago
Dont move scientist boats if Ai.Move is false
4 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
4 Days Ago
Early exit out our update loop if there are no connections inside a large radius
4 Days Ago
naval_update -> scientist_boat_ai
5 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
5 Days Ago
Compile fixes
5 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
5 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
6 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
6 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
6 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
6 Days Ago
naval_update -> scientist_boat_ai
36 Days Ago
Dont kill rest of the scientists when the driver dies (not intentional)
36 Days Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
36 Days Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
36 Days Ago
naval_update -> scientist_boat_ai
39 Days Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
39 Days Ago
Missed file
39 Days Ago
Ensure players are properly killed
39 Days Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
39 Days Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
40 Days Ago
turn off debug draw
40 Days Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
40 Days Ago
Better lights on the RHIB
40 Days Ago
Remove logs