branchrust_reboot/main/new_explosions_cleancancel

87 Commits over 92 Days - 0.04cph!

2 Years Ago
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2 Years Ago
Progress
2 Years Ago
Consistency pass with new impacts and bullettype additives WIP
2 Years Ago
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2 Years Ago
Fireballs parented to heli crates will now always align upwards, the rotation of the heli crate is unchanged
2 Years Ago
Nixed temp helper script.
2 Years Ago
Merge from main
2 Years Ago
Fireball rework for omni direct usage, applied to prefabs.
2 Years Ago
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Sorting fixes
2 Years Ago
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Ground fire experiments with new 2021 freeform particle stretching feature.
2 Years Ago
Explosion post params/timings
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Additional explosion bounce and overlay tweaks
2 Years Ago
Blank radial added to Main Camera Base for smooth lerping. Explosion post changes. Scene.
2 Years Ago
Added control over explosion volume weight
2 Years Ago
Post params
2 Years Ago
ExplosionsOverlay WIP (still bugs)
2 Years Ago
Iterations & fixes
2 Years Ago
Improved ExplosionScreenBounceFade and ExplosionOverlay for ease of use
2 Years Ago
ExplosionsOverlay stuff
2 Years Ago
L/M/S prefabs.
2 Years Ago
Fixed regression issues
2 Years Ago
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Tweaks to ExplosionsOverlay component
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2 Years Ago
Explosion post process
2 Years Ago
Fixes
2 Years Ago
Radial PostFX & ExplosionScreenBounceFade
2 Years Ago
New explosions