branchrust_reboot/main/new_explosions_cleancancel

87 Commits over 92 Days - 0.04cph!

12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Impact decal tweaks.
12 Months Ago
Recycle times & light instance fix.
12 Months Ago
Collision LOD tweaks.
12 Months Ago
Fixed subemitter linkage
12 Months Ago
Fixed inherited rotational bug
12 Months Ago
Fixing subemitter rotational inherentece fuckery WIP
12 Months Ago
Optimized collisions. LOD'd collisions fully away at 25m.
12 Months Ago
Velocity alignment jitter fix & tone improvements
12 Months Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
12 Months Ago
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12 Months Ago
Test scene improvements.
12 Months Ago
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12 Months Ago
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1 Year Ago
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1 Year Ago
Iterating Wood bullethole decal tweaks.
1 Year Ago
More fixes/iterations
1 Year Ago
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1 Year Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
1 Year Ago
Rock & concrete iteration/fixes
1 Year Ago
1 Year Ago
Concrete hits
1 Year Ago
Scaling fix. Sandbag hit update.
1 Year Ago
Distance scalers.
1 Year Ago
Flesh impacts
1 Year Ago
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1 Year Ago
▆▋▅▊ ▌▊▅▍▅▋ ▇▄▄▉▄▌▌.
1 Year Ago
Cloth, clothflesh, concrete, metalore
1 Year Ago
RNG'd occasional high impact hits, because all hits being samey is boring
1 Year Ago
1 Year Ago
Polish/fixes
1 Year Ago
Finalized metals & distance scaling.
1 Year Ago
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1 Year Ago
Incen ammo additive
1 Year Ago
Metal impacts with new atlases.
1 Year Ago
▉█▌▍▍▇▋ ▆█▊▊ ▆▋▋▆▌.
1 Year Ago
New spark atlas to replace the old pixelated mess. Scene backup.
1 Year Ago
More physicsmats & related files.
1 Year Ago
Glass & rock impacts
1 Year Ago
1 Year Ago
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1 Year Ago
Fixed buncha impacts
1 Year Ago
Incendiary ammo additive
1 Year Ago
Scene backup
1 Year Ago
Wiped 2 gigs of temp test files.
1 Year Ago
File org.
1 Year Ago
Explosive ammo additive LOD & prefab setup
1 Year Ago
Explosive ammo