branchrust_reboot/main/new_explosions_cleancancel
87 Commits over 92 Days - 0.04cph!
Recycle times & light instance fix.
Fixed inherited rotational bug
Fixing subemitter rotational inherentece fuckery WIP
Optimized collisions. LOD'd collisions fully away at 25m.
Velocity alignment jitter fix & tone improvements
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
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Iterating
Wood bullethole decal tweaks.
Added softer whispy mat.
Dev concrete mat fix.
Prefab iteration.
Rock & concrete iteration/fixes
Scaling fix.
Sandbag hit update.
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Cloth, clothflesh, concrete, metalore
RNG'd occasional high impact hits, because all hits being samey is boring
Finalized metals & distance scaling.
Metal impacts with new atlases.
New spark atlas to replace the old pixelated mess.
Scene backup.
More physicsmats & related files.
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Wiped 2 gigs of temp test files.
Explosive ammo additive LOD & prefab setup