branchrust_reboot/main/new_explosions_cleancancel
60 Commits over 92 Days - 0.03cph!
Recycle times & light instance fix.
Fixed inherited rotational bug
Fixing subemitter rotational inherentece fuckery WIP
Optimized collisions. LOD'd collisions fully away at 25m.
Velocity alignment jitter fix & tone improvements
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
Iterating
Wood bullethole decal tweaks.
Added softer whispy mat.
Dev concrete mat fix.
Prefab iteration.
Rock & concrete iteration/fixes
Scaling fix.
Sandbag hit update.
Cloth, clothflesh, concrete, metalore
RNG'd occasional high impact hits, because all hits being samey is boring
Finalized metals & distance scaling.
Metal impacts with new atlases.
New spark atlas to replace the old pixelated mess.
Scene backup.
More physicsmats & related files.
Wiped 2 gigs of temp test files.
Explosive ammo additive LOD & prefab setup
Consistency pass with new impacts and bullettype additives WIP
Fireballs parented to heli crates will now always align upwards, the rotation of the heli crate is unchanged
Nixed temp helper script.
Fireball rework for omni direct usage, applied to prefabs.
Ground fire experiments with new 2021 freeform particle stretching feature.
Explosion post params/timings
Additional explosion bounce and overlay tweaks
Blank radial added to Main Camera Base for smooth lerping.
Explosion post changes.
Scene.
Added control over explosion volume weight
ExplosionsOverlay WIP (still bugs)