branchrust_reboot/main/new_explosions_cleancancel

87 Commits over 92 Days - 0.04cph!

2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Impact decal tweaks.
2 Years Ago
Recycle times & light instance fix.
2 Years Ago
Collision LOD tweaks.
2 Years Ago
Fixed subemitter linkage
2 Years Ago
Fixed inherited rotational bug
2 Years Ago
Fixing subemitter rotational inherentece fuckery WIP
2 Years Ago
Optimized collisions. LOD'd collisions fully away at 25m.
2 Years Ago
Velocity alignment jitter fix & tone improvements
2 Years Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
2 Years Ago
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2 Years Ago
Test scene improvements.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Iterating Wood bullethole decal tweaks.
2 Years Ago
More fixes/iterations
2 Years Ago
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2 Years Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
2 Years Ago
Rock & concrete iteration/fixes
2 Years Ago
Concrete hits
2 Years Ago
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2 Years Ago
Scaling fix. Sandbag hit update.
2 Years Ago
Distance scalers.
2 Years Ago
Flesh impacts
2 Years Ago
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2 Years Ago
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2 Years Ago
Cloth, clothflesh, concrete, metalore
2 Years Ago
RNG'd occasional high impact hits, because all hits being samey is boring
2 Years Ago
2 Years Ago
Polish/fixes
2 Years Ago
Finalized metals & distance scaling.
2 Years Ago
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2 Years Ago
Incen ammo additive
2 Years Ago
Metal impacts with new atlases.
2 Years Ago
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2 Years Ago
New spark atlas to replace the old pixelated mess. Scene backup.
2 Years Ago
More physicsmats & related files.
2 Years Ago
Glass & rock impacts
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed buncha impacts
2 Years Ago
Incendiary ammo additive
2 Years Ago
Scene backup
2 Years Ago
Wiped 2 gigs of temp test files.
2 Years Ago
File org.
2 Years Ago
Explosive ammo additive LOD & prefab setup
2 Years Ago
Explosive ammo