branchrust_reboot/main/new_explosions_cleancancel
55 Commits over 92 Days - 0.02cph!
Recycle times & light instance fix.
Fixed inherited rotational bug
Fixing subemitter rotational inherentece fuckery WIP
Optimized collisions. LOD'd collisions fully away at 25m.
Velocity alignment jitter fix & tone improvements
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
Iterating
Wood bullethole decal tweaks.
Added softer whispy mat.
Dev concrete mat fix.
Prefab iteration.
Rock & concrete iteration/fixes
Scaling fix.
Sandbag hit update.
Cloth, clothflesh, concrete, metalore
RNG'd occasional high impact hits, because all hits being samey is boring
Finalized metals & distance scaling.
Metal impacts with new atlases.
New spark atlas to replace the old pixelated mess.
Scene backup.
More physicsmats & related files.
Wiped 2 gigs of temp test files.
Explosive ammo additive LOD & prefab setup
Consistency pass with new impacts and bullettype additives WIP
Nixed temp helper script.
Fireball rework for omni direct usage, applied to prefabs.
Ground fire experiments with new 2021 freeform particle stretching feature.
Explosion post params/timings
Blank radial added to Main Camera Base for smooth lerping.
Explosion post changes.
Scene.
ExplosionsOverlay WIP (still bugs)