branchrust_reboot/main/new_navmesh_fixescancel

71 Commits over 30 Days - 0.10cph!

50 Days Ago
Add navmesh to tutorial island
51 Days Ago
Merge from main
51 Days Ago
Add -checkTileValid starter param that slows down everything, but can help us narrow down the crash
57 Days Ago
Potential fix for nav error logged during root motion
57 Days Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
58 Days Ago
Merge from main
58 Days Ago
Fix compile error
58 Days Ago
Make sure path is reset / agent position is reprojected even when we are removing a null entry from the pausingSources, fix the warp not working when on a moving navmesh
59 Days Ago
Merge from main
59 Days Ago
FIx brief skidding after tiger or wolf finishes leaping back to the navmesh
59 Days Ago
Fix wolves and tigers enabling old navmeshAgent in new navmesh mode when leaping
59 Days Ago
Fix old navmesh agent being enabled even when using new navmesh
60 Days Ago
Merge from main
2 Months Ago
Fix scientist chasing into water
2 Months Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
2 Months Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
2 Months Ago
Fix ai sense adding to a dictionnary while iterating on it
2 Months Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
2 Months Ago
Log warning instead of error when no save file for navmesh is found
2 Months Ago
Fix compile errors
2 Months Ago