branchrust_reboot/main/nuclear_missile_silo/aicancel

37 Commits over 31 Days - 0.05cph!

2 Years Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
2 Years Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
2 Years Ago
s2p.
2 Years Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
2 Years Ago
merge from main/scientist_nvgm
2 Years Ago
merge from silo
2 Years Ago
merge from silo
2 Years Ago
merge from silo
2 Years Ago
merge from silo
2 Years Ago
set respawn timers, s2p monument, updated test scene.
2 Years Ago
updated AI prefab with scientist respawn setup
2 Years Ago
merge from silo
2 Years Ago
merge from silo
2 Years Ago
merge from silo
2 Years Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
2 Years Ago
Cover points for the additional area
2 Years Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
2 Years Ago
Resize and reposition AI_Lower AIZ
2 Years Ago
merge from missile silo
2 Years Ago
AI_UpperRight scientist spawners
2 Years Ago
AI_UpperRight cover first pass and added some missing move point data
2 Years Ago
AI_UpperRight initial setup and first pass of movement data
2 Years Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
2 Years Ago
AI_MiddleRight data/spwaners first pass
2 Years Ago
AI_Lower spawners
2 Years Ago
first pass AI cover points for AI_Lower section
2 Years Ago
wip AI_Lower cover points
2 Years Ago
merge from silo
2 Years Ago
Data wip for AI_Lower
2 Years Ago
AI_Lower initial setup
2 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
2 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
2 Years Ago
test scene
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
more initial setup
2 Years Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.