branchrust_reboot/main/nuclear_missile_silo/aicancel

37 Commits over 31 Days - 0.05cph!

1 Year Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
1 Year Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
1 Year Ago
s2p.
1 Year Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
1 Year Ago
merge from main/scientist_nvgm
1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
set respawn timers, s2p monument, updated test scene.
1 Year Ago
updated AI prefab with scientist respawn setup
1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
merge from silo
1 Year Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
1 Year Ago
Cover points for the additional area
1 Year Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
1 Year Ago
Resize and reposition AI_Lower AIZ
1 Year Ago
merge from missile silo
1 Year Ago
AI_UpperRight scientist spawners
1 Year Ago
AI_UpperRight cover first pass and added some missing move point data
1 Year Ago
AI_UpperRight initial setup and first pass of movement data
1 Year Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
1 Year Ago
AI_MiddleRight data/spwaners first pass
1 Year Ago
AI_Lower spawners
1 Year Ago
first pass AI cover points for AI_Lower section
1 Year Ago
wip AI_Lower cover points
1 Year Ago
merge from silo
1 Year Ago
Data wip for AI_Lower
1 Year Ago
AI_Lower initial setup
1 Year Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
1 Year Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
1 Year Ago
test scene
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
more initial setup
1 Year Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.