branchrust_reboot/main/party_systemcancel

7 Commits over 0 Days - ∞cph!

2 Hours Ago
▉▌▇ ▄ ▊█▋▆▋▅ █▅▉▊▅▆▍ ▆▊ ▇▇▋▇ ▉▌▋▌▋ - ▉▆▄▇▊▌▅ ▊▌▅▆▄▅▌ ▇▄█'▅ ▋▅▆▊ ▊▆▆▅▍▋█ ▌▅▍▊▍'▊ █▄▄▉ ▊▉█▇▌▄ ▊▅██ ▇▄▋▍ ▊█▍ ▊▌▅█▌▇ ▅▄▍▇ ▇▅▅▌▍█ ▊▄ ▊▋▆ ▋▆▉▍▉'▇ ▅▌█▍▍▉▋▌ - ▆▍▄▋▅ ▇▆▍▊▆ ▄▆▉▇▊▄▌ ▄▊▊ ▌▉▉▉▇▍-▄▆██ █▊█ ▄▋▉▊▇██'▄ ▌▊ ▇▍▆▌ ▋▅ ▇▄▍▌▄▍ ▋▇▉▇▅▆▄█ ▅▋█▌█▊ ▅█▉ ▉▅▊ ▍▍▆▉▅▅▇ ▄▄ █▉▋ ▇▄▍▅▅ - ▍▇▆▍█ █▉▉ █▇▅▄ ▍▉▇ ▊█▄▌▄▍ ▆▄▍ ▍▇▋▆ ▊█ █▊▍ ▇▉▆▍▊▉ & █▋▄▊▋▆▄▅ ▍▅ ▄▍▄▅ ▅ ▅▋▆▇▍▄ ▊▇▌▍▍ █▅ ▉▍▅▋▋█▇
4 Hours Ago
Fix compile errors
4 Hours Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
Yesterday
Fix compile errors
Yesterday
Party members will spawn near the first party member that spawned on the server - try to spawn party members within 100m of the first player to join - only applies the first time you spawn on a server, subsequent spawns will be random
Yesterday
Add all players in a party to a team when they join the server
Yesterday
Add party system - command based until UI is ready - can invite friends to a party - when leader joins a server all party members will join the server as well