branchrust_reboot/main/party_systemcancel
34 Commits over 31 Days - 0.05cph!
Show party invites at top of friends menu
- expire after 120s
- can accept or reject the party invite
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
Fix NRE when connecting to server in party (again)
Allow setting developer convar in editor when not an admin
- fixes developer convar not printing errors when connecting to server in editor
Add context menu option to invite users to the party
- create a party automatically when inviting someone
Add context menu to party members
- UI to kick and promote members to party leader
Add ability to promote other players to party leader
Update party invite modal to look less WIP
- add profile picture
- improve colors
- wait up to 2 seconds before showing party invite to give time for profile picture to load
Update HttpImage to expose whether the image is currently loading or finished
Ignore party invites from non steam friends
merge from main -> party_system
Add command to join party by ID
Fix another NRE when connecting to a server in a party
Clicking link in steam chat will add you to the party
Fix `kickparty` not correctly checking if the person kicking is the leader
Fix NRE when connecting in party
merge from main -> party_system
Merge from main -> party_system
Ignore invites for a party you are already in
Add temp invite button so you can accept party invites
- default timeout 10s
- add `fakepartyinvite` command to show invite UI without needing a 2nd client
Add kickparty command to remove members from your party
Fix party not showing for the player who joins a party via an invite
merge from main -> party_system
merge from main -> party_system
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Prototype showing party members at the top of the friends menu
- hacked friend code slightly to make it work
- will integrate with friend code properly if it's confirmed to live in friend menu
- subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party
- refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
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Party members will spawn near the first party member that spawned on the server
- try to spawn party members within 100m of the first player to join
- only applies the first time you spawn on a server, subsequent spawns will be random
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Add all players in a party to a team when they join the server
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Add party system
- command based until UI is ready
- can invite friends to a party
- when leader joins a server all party members will join the server as well
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