branchrust_reboot/main/procgen1cancel

109 Commits over 31 Days - 0.15cph!

10 Years Ago
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
10 Years Ago
Added some more prefabs, did some prefab reordering
10 Years Ago
Merge from main for those missing meta files
10 Years Ago
Disabled dynamic batching (for now)
10 Years Ago
Added billboard test to tree_3_1
10 Years Ago
Made water always render before any other transparent objects
10 Years Ago
Merge from main
10 Years Ago
Merge over tree billboard test texture
10 Years Ago
Merge from main
10 Years Ago
Updated procedural terrain test scene
10 Years Ago
Added forest type 3 resource prefabs
10 Years Ago
Moved old trees to legacy folder
10 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
10 Years Ago
Added normals to grass meshes (set to terrain normal)
10 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
10 Years Ago
Merge from main
10 Years Ago
Tweaked procedural terrain biomes
10 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
10 Years Ago
Merge from main
10 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
10 Years Ago
Tweaked procedural terrain material
10 Years Ago
Tweaked grass texture
10 Years Ago
Made grass sample its color from the terrain colormap
10 Years Ago
Merge from main
10 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
10 Years Ago
Merged Petur's updated textures
10 Years Ago
Fixed merge fuckups
10 Years Ago
Merge from main
10 Years Ago
Protocol increment on the procgen branch
10 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
10 Years Ago
Daily merge from main branch
10 Years Ago
Improved rock & dirt splat calculation
10 Years Ago
This broke on merge
10 Years Ago
Merged my previous commits to the procgen branch
10 Years Ago
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
10 Years Ago
Daily merge from main branch
10 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
10 Years Ago
Daily merge from main branch
10 Years Ago
Added forest density parameter to spawn handler Tweaked spawn handler forest noise
10 Years Ago
Merge from main branch (again)
10 Years Ago
Merge from main branch
10 Years Ago
Major terrain generator improvements (still needs internal testing)
10 Years Ago
Changed default water level to always be at world height 0 Made splat map calculation favor sand texture a lot more if underwater
10 Years Ago
Undid garbage collection run in terrain generator since main branch added this as well
10 Years Ago
Daily merge from main branch
10 Years Ago
Tweaked some calculations in TerrainNoise for further testing
10 Years Ago
Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
10 Years Ago
Made seed in SeedRandom public
10 Years Ago
Removed noise parameters from terrain generator since they are now randomized from seed
10 Years Ago
Removed perlin noise class since it is no longer needed