branchrust_reboot/main/procgen11cancel
110 Commits over 30 Days - 0.15cph!
Monument spawn rules are more relaxed about life
Monument terrain anchor tweaks
Prefab mountain 1 updates
SatDish splats painting backup
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
Trainyard splats painting backup
Keep micro cliffs away from the mountain topology
Keep cliff rocks away from the mountain topology
Mountain 1 prefab scene updates
Keep existing topologies when generating the topology map
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Mountain topology type
Topology support for prefab mountains
Heightmap generation tweaks
Water_treatment_plant splats painting backup
Shitty temp splat maps for all the new monuments
Monument topology mapping support (via terrain tools)
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
set of industrial light fixtures - greybox and prefabs
Monument splat mapping support (via terrain tools)
Sat dish scene backup
closed holes on sat dish models for the new use of sat dish pieces
Monument alpha mapping support (via terrain tools)
Rock material terrain blend tweaks
Airfield compound wall rotation fixes
Removed some old placeholder radtowns
Support for all mapping tools in prefab scenes
satellite dish dungeon rework - backup
military tunnel 1 progress backup
path depth adjustments - several dungeons
moving a few blockers
missing meta
more culling optim for dungeons
Road mesh offset scales with road terrain adjustment offset
Padding and fade of hand placed road segments are adjustable
Limited road meshes zfight
Culling pass on powerplant_1/military_tunnel_1
Made height offset of hand placed road segments in dungeons adjustable