branchrust_reboot/main/procgen6cancel

90 Commits over 28 Days - 0.13cph!

9 Years Ago
Tweaked sand dunes
9 Years Ago
Changed splat selection enum values to powers of two
9 Years Ago
Added rocks to riverbeds Tweaked some rock decor terrain modifiers
9 Years Ago
Only add terrain modifier noise to splat and color
9 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)
9 Years Ago
Added noise to terrain modifiers for less circular, more scattered shapes
9 Years Ago
Don't attempt to spawn bridges if no target direction can be found
9 Years Ago
Splat tweaks
9 Years Ago
Merge from main
9 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
9 Years Ago
Tweaked terrain parameters
9 Years Ago
Improved and optimized road network generation
9 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
9 Years Ago
Allowed rad towns to spawn in the tundra biome
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
9 Years Ago
Added riverside topology
9 Years Ago
Updated splat selections in rad town scenes and prefabs
9 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
9 Years Ago
Improved splat and color mapping across the board
9 Years Ago
Tweaked rock placement parameters to form bigger, more compressed clusters
9 Years Ago
Riverbed improvements
9 Years Ago
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Subtracted changeset 5907 (wrong branch)
9 Years Ago
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
9 Years Ago
Allowed water decor rocks to spawn in riverbeds Added clutter rocks to riverbeds and roads Removed debug output from procedural river component Renamed water topology type to ocean (water is now ocean, river and shore combined)
9 Years Ago
Added procedural river component (traces non-zero-level rivers down mountains, WIP) Added river topology type
9 Years Ago
Tweaked dune and lake noise Reduced terrain edge padding
9 Years Ago
Prevented players from spawning inland or on cliffs (only coastal sand beach now) Extended player spawns to include areas slightly to the north and south of the temperate biome
9 Years Ago
Tweaked topology-based path cost to yield more natural looking paths
9 Years Ago
Removed multithreading from post-road-placement cliff creation (possible race condition if splat, color, topology or path resolution mismatched)
9 Years Ago
Multithreaded pathfinding of the road network
9 Years Ago
Reduced the percentage of terrain that is turned into water Improved terrain edge falloff Increased lake frequency and amplitude slightly Changed lake noise type to turbulence Fixed beach and underwater cliff color looking a bit weird
9 Years Ago
Converted spanning tree to semi-directed Added road and bridge segmentation Added bridge placement backend Added bridge topology type Made road placement stop when encountering crossroads Fixed various small weirdnesses in the road network calculation