branchrust_reboot/main/qol_io_arrowscancel

30 Commits over 31 Days - 0.04cph!

11 Months Ago
Fix telephone and CCTV camera port arrows not working
11 Months Ago
merge from main -> qol_io_arrows
11 Months Ago
Fix IO arrows casting shadows
11 Months Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
11 Months Ago
Fix IO arrows not updating when plugging in a wire
11 Months Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
11 Months Ago
merge from main -> qol_io_arrows
12 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
12 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
12 Months Ago
Fix elevator and fluid splitter
12 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
12 Months Ago
Fix & add IO port directions on a bunch more IO entities
12 Months Ago
Fix compile errors on CLIENT and SERVER
12 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
12 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
12 Months Ago
merge from main -> qol_io_arrows
12 Months Ago
io arrow + temp input/output materials
1 Year Ago
Hook up accessibility color options
1 Year Ago
Cleanup and fix debug spam
1 Year Ago
Hook up options menu
1 Year Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
1 Year Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
1 Year Ago
Show the white cubes and arrows when deploying IO entities too
1 Year Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
1 Year Ago
High priority ports will show regardless of being marked as "main power"
1 Year Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
1 Year Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
1 Year Ago
DDraw arrows in & out of IO ports when looking with a wire tool
1 Year Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
1 Year Ago
Configure a direction for every IO port for every deployable IO entity