branchrust_reboot/main/qol_nov_22cancel
85 Commits over 0 Days - ∞cph!
Fixed condition on door controller (unused)
Fixed BBQ static hidden having incorrect slots after recent baseoven changes
Removed condition pickup from Garage door - now in line with other doors
Applied rotation changes tograveyardd fence
Fixed external wall debris destroying when out of terrain
Updated stone gate deploy guide (now includes rotated doors to indicate open direction)
Updated T3 workbench deploy guide (now uses complete model)
Added optional argument "unlockall <userid>" to specify target player
Set normal quarry rates
40min / diesel
50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel
Pumpjack
15min / diesel
60 crude & 170 lfg / diesel
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Mining quarry will give items over time rather than dump them all at once
Implement roof weakpoint fix with Transforms rather than Vector3
Only show "you died first (reason)" when requesting your own combatlog
Fix locker items going into first free slot
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
Fixed patrol heli getting stuck in fishing village on certain seeds
Fixed shopfront exploit & it being a little broke
Show "you died first" instead of projectile_invalid
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Merge from main -> qol_nov_22
Added canvas scaling to a bunch of other dialogs
- modified codelock scene*
- electrical branch prompt
- counter
- RF reciever
- RC camera
- rust+ notification
- draw pumpkins
- spraycan skins
- timer prompt
- drone marketplace
Fixed more UI too small on 4k screens
- codelock
- assign sleeping bag
- rename sleeping bag
Apply the updated external wall behaviour to ice walls
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
Fixed getting stuck on the top of netting placed in wall frames
Developer menu (f1 menu) scales with resolution so it's readable at 4k
Fixed shreddable pickup truck server collider errors
merge from qol_nov_22/debris
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External walls and gates can now be rotated 90° instead of 180° before deployment
Further heli crate loot tweaks:
Removed single MLRS rocket, now has a chance to spawn within the rocket ammo collection instead
Removed chance of 1 low-end attachment loot spawn
Reduced the chance of lower tier weapon spawns
Garage door no longer requires a hammer to be equipped to be picked up, still requires building auth and lock removed - In line with other doors.
Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
Removed flashlight/laser sight sfx from viewmodel effects (these can be spawned at the entity)
Added the option for EffectMount to block the off sfx when disabling, prevents the off sfx playing when holstering a weapon with an active light
Fixed override for MotorRowboat MountMenuVisible
Oops, another fix to the mount check
Fixed virtual -> override
Don't allow initially mounting a boat if it's flipped
Rowboat now dismounts the player if it's inverted, even if not clipping into anything.
Also fixed betting wheels being able to get the same terminal twice
Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them
Fixed player name label not showing when obscured by snowman headwear, pumpkin headwear, nomad suit backpack, arctic suit backpack etc
Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups.
Also allows floors to connect to the middle of the above blocks (but provide no stability)
Move light icon behind item sprite on item icon
Add the 10 closest players within 25m to the feedback report when reporting offensive content
Fix light icons appearing on items that don't have lights
Fixed progress bar being stuck on output items when switching between large and small furnace